I found Scorched to be a pretty fun gamemode. I feel the match length is appropriate for this mode contrary to a lot of the feedback I am seeing from others. I do agree that this mode would probably benefit from instant respawns as well.
In regards to jumping and how being in the air affects this mode: I agree with a lot of players here that it is a problem. I don't think the solution would be to remove or change the jump abilities. Instead, I suggest that killing a player with a direct hit should grant an extra point and that killing an opponent who is in the air should also grant an extra point. This rewards accuracy and would make air-shotting a guardian significantly more rewarding while punishing players for trying to abuse staying in the air too often.
You might need to extend the score limit to keep the match length around 5 minutes, however.
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