I am absolutely loving this game type. Managed a triple kill and quite a few double kills. That's big talk for a scrub like myself. Here is my feedback.
-Round length is perfect. Its long enough to enjoy without the match getting "stale." But also has a great last minute or thirty seconds trying to make sure you blast as many people as possible.
-Respawn could be shortened by about a second. I found myself watching the scoreboard and frantically mashing "respawn" while waiting.
-I don't think this should get it's own playlist. I do think it should be available only for Private Matches. Blowing up random Guardians is fun, but I really just want to blow away my friends.
-Give Guardians a random scorch flavor on respawn. I know it doesn't add any value to the game, but it would be fun watching blue, red and purple fireballs streak across the sky.
-Reduce the time to aim down sights by a fraction. I'm not sure if that is tunable in just one game type, or if it would impact other areas of the game. I'm guessing the latter.
-As far as playing better on maps, the game obviously enjoys maps with more liberal airspace as jumping over opponents seems to be the basic strategy until you learn to lead a shot. Even still, expect a lot of airtime.
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