Really poor analogy. 90% of Real Madrid and Man U’s games each season are against worse opponents. That’s not Sbmm. (Only champs league would be similar to SBMM here).
The average player isn’t getting “stomped” every single game. That’s mathematically impossible to when the top 10 percent is just that- only ten percent. Plenty of games run CBMM for Social playlists and they run fine. The problem is that people want to complain about a SYSTEM that protects them from players of higher skill rather than adapt. That’s also what “balance” patches have done, encourage players to simply whine about combinations and weapons instead of adapting.
I’m going to need to see a clear, definitive argument on why SBMM should exist for Social playlists, because all the evidence pretty Much points otherwise.
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