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Edited by dmg04: 7/27/2018 4:53:21 PM
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Known Issue: Quickplay Matchmaking

Hey all, Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps: [quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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  • i cant even use a submachine gun in the crucible the lag is so bad, i hold the trigger down and it stops firing after 3 rounds and then it reloads...then of course, insta death

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  • Keep SBMM out of quickplay bungie. Pvp has never been as much fun in D2.

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  • I just wanted to chime in, PvP Quickplay isn't enjoyable right now. I don't feel like skill plays a factor in my victory or loss and there are far, far fewer matches that are fair. Either i'm stomping people or getting stomped, nothing in between and that in and of itself makes it feel like I don't have a hand in how i'm doing some random matchmaking does.

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  • Only change connection. Skill based is for competition. Not quick play.

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    • No one cares about pvp!! Destiny doesn’t need it short of a few modes to goof off in. Your pvp has ruined the destiny idea, which I thought was suppose to be a 10 year pve adventure. Please remove pvp and focus on making enjoyable replayable pve which is why most of us play destiny.

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      • "[i]Our plan for the immediate future is to take no immediate action[/i] " Your plan is to do nothing. Got it.

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      • I cancelled my Destiny 2 Forsaken Digital Deluxe Edition Pre-order. Reason? PvP Quick Play is broken. So, right now I am not going to do anything except "take notes".

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      • No new updates huh? Still just sitting back watching crucible die? Hell you’ve got a seasonal event that everyone was looking forward too that a solid majority seems to be opting out of because of your broken PvP and constant catering to so called elite players. How are those Forsaken pre-orders going? LOL.

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        • I'm sick of all the consistently terrible teammates I got. Love having a good tram to fight against but I leave when I have a shot team avoiding the objective

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        • i,m an average or below average player , i enjoyed a game or two just to have fun , i ain,t havin fun anymore , theres plenty more games out there where i can get the fun factor back , bungie you broke something that was already broke and made it worse bye bungie hello fortnite

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        • Soooo, what has bungie changed recently? First few days were great and was having heaps of fun. The last few days though have been terrible. Words can't describe the lag that has been in the crucible. Ive never seen it this bad the whole time ive played destiny inc d1.

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          • Sbmm based on win/loss doesn't work that well when you're playing solo anyway. Especially in 6v6. One person doesn't usually contribute that much to the team.

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            • No hate but most current maps are awful for 6v6 when playing solo they are simply too small since they were designed for 4v4, however if you're not playing solo and can have that communication it does seem to work well just not for teams who aren't communicating

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              • How about an actual timeline? Set of dates? Hell, how about a daily progress report about this?

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              • Fix this. Get skill based back. This is a ridiculous mess.

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                • [quote]Hey all, Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps: [quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote][/quote] Wow imagine that Bungie doing nothing yet again good job Bungie. You people need to stick to inhale and exhale and wait to be told what to do

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                • Matchmaking is back. At least partially. Noticing the telltale forced losses again. Thought i noticed the other day, but just did one game where i cleared a 3. Kad, then won the next game with over a 2., game after that i got thrown into a losing game mid game versus a premade 5. So they've switched that back on.

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                  • Dear bungie,matchmaking is a problem,but there is even bigger problem in PVP https://destinytracker.com/d2/profile/pc/Yanqiao6-4804 look at this guy,using bots AFK in PVP for 64 matchs already,and now he is still doing that but not been banned,can you just do something? he is not the only one using bots AFK in PVP for Solstice of Heroes gears,but if you are lazy enough to pay attention for 1 guy,how can you make this game's PVP better?

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                  • How about fixing your shitty ass servers

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                  • This current pvp is a ridiculous amount of fun. Also, the fact that CBM is favoured now makes the games a lot smoother, with less bs. I like this. Please keep it like this bungo.

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                    • Dumbest forced shit ever...then have u drop it down 34 to 57. Quit forcing people to play this bs part of the game

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                    • [quote]Hey all, Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps: [quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote][/quote] Hey Derek .....why don't you just tell us to go -blam!- ourselves ......that would of been a better response

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                    • One would think when you force players into crucible, again, that the system would get fixed from a known issue to lessen blowback.

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                      • This is all planned. Streamers getting high views again and people beating up on less skilled. Yep THAT side of the argument. Its all on purpose for increased sales. You will NOT convince me otherwise.

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                        • That's cool. Don't fix your broken game. If the team I'm on doesn't get a 25 point spread within the first minute or so, I just leave and join another one ad infinitum until I'm finally on a winning team.

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                        • So, several days ago, I shat all over this "bug." Having played some more, I now think it's ultimately for the best to leave SBMM out of quickplay, but with caveats. The prioritization in matchmaking should be as follows: 1. Connection 2. Solos need to match solos. No more dumping me into a losing game with 5 randoms against a super-sweaty 5-stack. 3. New player protection (fewer than 100 matches) 4. Very low K/D protection (around, say, sub-0.5 K/D); these players would be kept with the "new player protection" group." Finally, Quickplay becoming ultra-sweaty has not happened in a vacuum; it has a lot to do with many players not liking Trials/Comp as they are now. I believe that if Trials/Comp get "fixed" — i.e., if they get radar back and get more engaging gametypes, like the new Lockdown — the sweaties will stop piling into quickplay, which is what's happening now. We all need to remember that no configuration will please all players. Thus, to some or another degree, all of us will have to compromise. Just my thoughts.

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