• What did you think about this mode?
I like this mode as a nice change of pace and a different play on Control. It blends a little bit of the old Zone Control with the new Iron Banner mechanics, but also a little bit from competitors in the industry (Domination). I think it would be a good addition as a weekly feature, like Supremacy is now.
• Was anything confusing?
At first, yes — the scoring was not very clear. It’s not like Zone Control where even with 1 zone you can score points. I think that it should be, but I’ll touch on that below.
• Did anything seem missing?
Not necessarily, except it may play a bit faster and more frenetic as 6v6. Would like to see it tested as 6v6 in the future.
• Was there a map it played better/worse on?
Not particularly. With it being 4v4, a lot of the spawning issues (the main source of map complaints, for me right now, at least) are reduced, except...
• Were there spawning issues?
WHY does it take 10 seconds to respawn? The enemy can totally flip a zone and stomp in the time that it takes two of your teammates to revive. If they have number and team-shoot two of you to death thanks to the current TTK, they can overwhelm the other two people who are alive and basically win the round. It’s a little unbalanced. I think respawns should be cut in half (5 seconds).
• Were the rounds too short/too long?
A little too long — recommendation: if you have 1 zone, you get 1 percentage towards 100% every two seconds. Keep the 2 zone captures at a 1:1 ratio. That way the scoring is still moving along and allows for epic comebacks, a la Zone Control.
• Was there a weapon or other sandbox combination that affected the game in a negative way?
Not particularly.
Thanks, Cozmo.
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