• What did you think about this mode?
I thought it was fun, but too long to win a round.
• Was anything confusing?
Nothing at all, thought the game was well explained and shown.
• Did anything seem missing?
Could you possibly add some Shaxx dialogue to tell the player's team if they're close to losing or winning?
• Was there a map it played better/worse on?
Maybe do the mode on smaller D2 maps, as my team kept losing because we couldn't keep the other zone we had in the middle at Javelin-4.
• Were there spawning issues?
No placement issues, but maybe lower the respawn restriction from 10 seconds to at most 7 seconds?
• Were the rounds too short/too long?
They felt long, but maybe that was because my team kept losing.
• Was there a weapon or other sandbox combination that affected the game in a negative way?
No, either than you guys really need something to help balance out the GL.
Overall, another good idea for Crucible. Other than some minor issues, this could be a success for Crucible. Nice work!
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