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originally posted in: Crucible Labs Feedback
7/27/2018 10:38:52 PM
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• What did you think about this mode? I thought it was fun, but too long to win a round. • Was anything confusing? Nothing at all, thought the game was well explained and shown. • Did anything seem missing? Could you possibly add some Shaxx dialogue to tell the player's team if they're close to losing or winning? • Was there a map it played better/worse on? Maybe do the mode on smaller D2 maps, as my team kept losing because we couldn't keep the other zone we had in the middle at Javelin-4. • Were there spawning issues? No placement issues, but maybe lower the respawn restriction from 10 seconds to at most 7 seconds? • Were the rounds too short/too long? They felt long, but maybe that was because my team kept losing. • Was there a weapon or other sandbox combination that affected the game in a negative way? No, either than you guys really need something to help balance out the GL. Overall, another good idea for Crucible. Other than some minor issues, this could be a success for Crucible. Nice work!
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