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originally posted in: Known Issue: Quickplay Matchmaking
7/27/2018 6:42:37 PM
5
Do not add sbmm to quick play, it should only be for competitive. We shouldnt have a completely even playing field in quick play because you will never get better if youre playing people of the same skill. Competitive should be connection and sbmm and quick play should be opt in connection if you want a more stable game.
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  • This argument here makes no sense. If a player is completely over matched they are not gonna get better... better at rage quitting perhaps. A stomping doesn't make a better player it just culls the player pool until we are where we started but with far fewer players. Use your noggin' and stop stroking ego's. Fix this please.

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  • What's funny about this is we have no idea how good we are because the old system was designed to push people towards 50% wins and 1.0 kds. Only elite players broke through. Quickplay was a sweat fest and people like me who always excelled at fps, even d1 suddenly my Kd is 1.07 and I'm winning 49 percent of my games. Since 6vs6 I'm pushing around 2.4 kd because not everyone is crammed in there. I used to see trends where I would move up and then suddenly boom drop hard. They need to keep it like this for a few months so we can see true seperation.

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  • The thing is not everyone on the team is gonna get stomped, there will be good and bad players on each team. But if you have two teams of suck ass players on both teams you'll still be getting a 1.0 k/d and never improve your skills cause your facing the same skilled players. If you play now you'll have a range of good and bad players making the game dynamic and those lesser skilled players will learn. You should get better if your getting stomped

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  • Edited by GRAVEL: 7/27/2018 8:58:12 PM
    And you should get better... [i](ah, it's not personal, thanks. I'm fine. Didn't even imply it. I can see beyond me.[/i]

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  • But competitive isn't SBMM anymore.

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