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originally posted in: Saving Destiny 2
1/10/2018 8:01:10 PM
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I didn't say bring back stuff was a bad idea but what did D2 destroy in terms of foundation? the movement mechanics work the same, the grenade, melee, and supers work the same (increasing cool downs and decreasing damage does not count as destroying it) we started out with collections (which needs the eververse stuff and vehicles added to it) we have more endgame activities then we had during D1 vanilla (you can't count the end of D1 because that was over three years of work for multiple raid and strikes after release granted CoO offered way less than Crota and that's a valid point) more choices in armor then in D1 more weapons to choose from (adding a way to make random rolls work or a more indepth mod system would be nice). A lot of you in the community overlook these facts because you keep using D1 year 3 as a marker and not D1 vanilla I understand using the PVP balancing and maybe bringing the old system back would be better, but I would rather have the new one fixed then give up on it after quite literally a week after it was first announced like so much of the community did. If your only thought process is to have the old just be the new because if it ain't broke don't fix it ideology, then any new genre of game would never exist and we never would have gotten Destiny in the first place experimenting with a game is not bad if you give it a chance instead of trying to be a grumpy child and find every single fault and ignore every good one or think that the only improvements are to bring back old stuff.
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