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originally posted in: "Too hard to make content" - Bungie
Edited by KryHavyk: 1/5/2018 7:19:52 PM
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Not sure where you think I give a damn about the price of DLC, Halo was a great franchise because it was innovative and had a great story. it had replayability. I remember starting on Normal and working my way up every difficulty finally getting to LASO. I did that with every single game, well that is up to Reach, I didn't play 4 or 5. Much like when MW got taken over I didn't care for the new Devs or their offshoots. Halo without a doubt revolutionized the FPS genre, its where all modern FPS's will draw comparisons. They spent those 3 years coming up with new ways to make the game exciting. They didn't backpedal, they didn't wait til a year out then scrap the story and rehash it all, they did it right the first time. I don't know what content you think Bungie is making but so far, CoO has the same content as the most hated DLC from Destiny 1. But even less story progression. Osirus was one of the most hyped characters in the lore, and he made an appearance for 5 minutes...Did absolutely nothing, and then dissapeared again. Even the Exo-Stranger (arguably a character that didn't even need to exist) has more content than that. Honestly Bungie may as well have released a "Halo-esque" map pack, because that's all CoO essentially is. Mercury, the size of a large PVP map. So let's break this down... We can't count the 2 "New" strikes as they're actually just us replaying what little there was in the story. Heroic Strikes already existed in D1, why they didn't make a comeback at launch is mind boggling 3 new PVP maps 1 new Raid Map 3 new Adventure Maps (arguable as these maps already existed in the story portion of the game) 1 Death of a Lore Character 8 new missions in zones that can never be accessed again
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