Reread what I wrote in response to what you said.
It's physically impossible for the items in eververse to take up a comparable amount of dev time in comparison with the rest of the game.
That's not how I feel, that's not my opinion, that's not speculation.
It's how game developing works.
Yes there are lots of reused assets in pve, however they still integrate with gameplay and a infinitely more complex than palette swaps on ships and shaders
English
-
Sorry, I just woke with an insane cold and I'm a little fuzzy, thanks for the recap. Now, please explain why half of the CoO items added were for eververse and all 59 of the dawning items were as well? That tells me that more time was spent on eververse items than on in game items like guns and armor, which were reskinned.