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originally posted in: "Too hard to make content" - Bungie
Edited by Sideswipe: 1/5/2018 8:33:58 AM
9
[quote]It's funny that dude makes these videos because he knows all you little sheep will eat whatever he's selling. He knows that all he has to do is talk shit about Bungie and Destiny and you'll make the checks come in from the views, but he doesn't stop there. He asks you all to give to his Patreon so he can continue to make a living off of you doing nothing but talking shit. Do you honestly think he wants Destiny to be better? -blam!- no. If you all were happy, you wouldn't be clicking his shit.[/quote] Do you realize Yong Yea makes more than just Destiny vids, right? And he's made his name from doing Gaming News, not Destiny bashing vids. [quote]Guessing none of you are bright enough to realize the person he quoted statement starts with "I think" and that he completely misrepresents the content remarks.[/quote] Did you watch the original video? If you did, you'd understand the context. He was asked several questions asking for his thoughts on why and how we got to where we are with this game. Also don't forget that Jason Shreier has been right on so many aspects of Destiny that he's reported on. Given his track record, and attitude towards ensuring his reports are accurate, I'm inclined to feel that he is more qualified to answer just about any question on the topic than anyone else not working at Bungie. [quote]Making content IS HARD. That's why you don't give it away for free. You all expect Destiny to constantly be updated with new gear, new weapons, new story, new missions, new raids and you think what? You should get all that forever for $60???[/quote] I don't think any reasonable forum goer expects free content past the initial $60 buy-in. But most can agree that for the amount of content we are getting, having paid DLC [i]and[/i] microtransactions [i]and[/i] events that focus on microtransactions is a bit much. Pick one and go with it. Going with both just comes off as greedy, especially when other games put out DLC at a similar price point and with almost as much content as Vanilla D2. And if making is that hard, then they shouldn't have signed a contract that has them making so much of it. I've always wondered what their plan was originally to create all the content they agreed to back in 2010. Why did they feel they could do it then, but not now? What changed? [quote]Yeah, RNG in Eververse sucks. Yeah Bungie moved too much to Eververse, but god damn. It's all available through playing and everything gets sold for Bright Dust that the game pretty much showers on us.[/quote] Doesn't mean the system is right or working in the interest of the players, especially given players' sensitivity to RNG lootboxes since Nov and BF2. [quote]I always have 3-5k Bright Dust just from the shit I dismantle in the level up Engrams and I buy emotes all the time as well as other things at times. Don't have to spend a dime.[/quote] Seen this argument before and totally handwaves away the design of the game which the devs themselves stated as a game they wanted people to play for awhile and put away until the content drop. If players did this, then they wouldn't have much Dust for all those shiny trinkets at the cash shop, would they? What about how the game was designed for people with little time to play and collect a savings of Dust? How are people with little time to play expected to grind enough Bright Engrams to acquire all the Dawning gear they want without spending cash? It's a game designed to extract cash from "tourists." And yes, "hobbyists" do benefit from the system by just playing daily, but they aren't the players Bungie was catering to. [quote]It's amazing that if all the games that have ever existed... And go scroll through the Xbox or PSN stores right now and tell me out of all the countless games listed, you'd say ''that was a truly great game' or that you'd even contemplate buying... But somehow Destiny owes gamers something and it's personal.[/quote] A better question is to go through this list and find games whose sequels not only didn't offer new or added features, but regressed to the point where you'd think the sequel was the original game. This is what has people up in arms. So many steps backwards and little QoL fixes that were seemingly forgot about. And they're right for feeling the game owes them considering much of what was available in D1, rather than being built upon, is coming back to D2 in a drip feed and in a worse state than it was when D1 ended. Why weren't these things in the game at launch? Why were our vaults destroyed if D1 gear is making its way back into the game as "new" gear? PvP? 2 Playlists and no choice on game type. Heroic Strikes? No modifiers. Skill Trees? More like bushes and there's only 2 choices. Activity specific loot? Nope. It's all in the cash shop now. Raid gear? It's basically freely available to anyone in a clan and offers no Raid perks. Same with Trials. Abilities? Even max stacking mods barely gets you back to the starting cooldowns for D1. Sanders? Took a great idea of each piece of armor having it's own shader and then -blam!-ed it up with making them consumable. What does one do with Dawning shaders since they'll likely never be available again? I could go on and on. And these issues have been explored ad nauseum since launch. [quote]The problem is that Bungie have been so supportive of the community- streamers, YouTubers, artists and even everyday players with giving us these forums to commune with other fans on and so people feel invested.[/quote] Bungie has been supportive mostly of those who have something to offer to the game - free advertising and recruiting. The regular players get token gestures if they're lucky. But more than that, Bungie has shown an unwillingness to truly engage with the "everyday players." How big did the D1 Wishlist get without any real discussion on what we could expect to see, what they would like to implement, or what simply isn't on the table? How much real discussion have we gotten from them on any sort of regular basis? Sure, they'll put on a dog and pony show when content drops, but after that it's crickets and Cosmo with his "I'll pass it on" schtick. [spoiler]Not really trying to call him out individually as he's most likely restricted on how much or what he can say to us.[/spoiler] [quote]But when that feeling invested becomes, we own this game and get to dictate and -blam!- the devs who suck, then you have to wonder if any developer should embrace their community like Bungie did.[/quote] If they wanted to embrace the community, they'd have done it by now. They think very little of us. They think we won't figure out what they're up to. They think we'll just keep eating up whatever they put out. They think this kinda backlash is normal and should be written off as noise. They figure they can never make enough content to satiate people, so why bother trying? [spoiler]Luke Smith actually said this, btw[/spoiler] If they wanted to embrace us, they'd treat us like adults and not just children throwing tantrums. People who feel ignored will get upset and even get loud. Seen it before even from very level headed individuals. It's human nature. They should know after 3 1/2 years what it is we want. The overall demands have been pretty consistent - random rolls, separation of the sandboxes, optional matchmaking, bigger PvP lobbies, Story and lore [i]in the game,[/i] etc. It's not a mystery. [quote]This movement. This post. These hundreds of spam threads are an embarrassment. The fact that anyone thinks this is acceptable and how people should act and treat anyone else is -blam!-ed.[/quote] Isn't this how we got matchmaking for the Weeklies in D1? Or how SBMM got removed? How we got some insight on bloom works? How we got insight on how the PvP matchmaking works? It's a learned response. We've learned that it's the only way Bungie will address the very people they "embraced" - by bugging the shit out of them. [quote]You all pretend to be fans. You're not fans. Fans don't wish for companies and games to fail. Fans don't rip the developers daily because Joe Asshole on the internet told me I should be mad[/quote] Love can turn to hate pretty quick, especially when you feel ignored or disrespected. After all the crap we took during D1, all the gaffs with D2 - consumable shaders, Friendship as the endgame, XP throttling, removing content people paid for, the audacity of the Dawning to offer all those items in the cash shop after the whole XP debacle, and now with the features meant to better the game being released broken with no one to fix them (3oC and Fated Engrams) while they saunter off to Tijuana or wherever for 3 weeks is just too much. They had to know there would be a boiling point, a straw to break the camel's back. It wasn't a matter of [i]if, [/i]but [i]when.[/i] And for people to basically blame the players after all this is just asinine. You don't get to blame the victim in this case. Never take the side of the company who reboots a game just months before not once, but [i]twice,[/i] and has a [i]documented [/i]history of troubled launches (just look at any Halo title Bungie made). Or a company whose Lead Designer talks of how joyful his PvP is to play when it's at an all-time low. The incompetence starts at the top. There's no defending these clowns anymore. The way they've acted and under-delivered time and again, they deserve to fail.
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