"Wikipedia comment"? Really, tell me what I was sourcing from Wikipedia, as opposed to my own experience? You can't, because your own comments evade the obvious problem that nothing you wrote suggests that you yourself have any first-hand knowledge of how publicly and/or privately owned corporations, particularly those focused upon software derived revenue models, actually function. I do, though.
Here, because I can tell that you are struggling to defend your ignorant logic by reliance on comically rhetorical phraseology such as "Wikipedia comment" and "you googled what it's like to own a business", let me help you with an objectively verifiable reference. My gamertag is AARPgamerwithJD. The "AARP" refers to the fact I am over 50 years old (i.e "American Association of Retired Persons'), and the "JD" refers to my juris doctor degree -- that is, I am an attorney, and one that specializes in intellectual property, by the way. That should be enough to make you understand why I am laughing at your comment that "[n]one of the people here are share holders ..." I am here, and I most certainly know quite a bit about owning stock, as well as what decisions drive high technology corporate management (which often pay their employees in stock options). And I certainly don't need Google to help me understand such corporate governance, since that is, literally, what I am paid to understand.
Setting your weak attempt to "one up" my knowledge aside, where have I ever said Eververse is "pay-to-win"? Candidly, I have been playing Destiny since September 2014, and I have never once made a purchase from that vendor. I don't even care about cosmetics, as reflected by the fact I have more than 300 shaders because I never use them. By contrast, I certainly am aware from my livelihood how much game designers care about pay-for-loot systems (which is NOT necessarily pay-for-win), including the extent to which they will emphasize such "loot box" mechanisms over gamer experience, for monetization reasons. Much of Destiny 2 has been designed to incentivize pay-for-loot at the expense of other game design, such as, say, story content. That is not an accident, and I personally don't like it.
You say that your opinion is unpopular. It is. You're free, of course, to maintain it. But in doing so, please point me to where in the marketing literature for Destiny 2 Bungie ever openly indicated that more than 1/2 of the game available loot, even if it is largely cosmetic, would be behind the Eververse paywall. In particular, show me where Bungie, prior to release of Destiny 2, publicly stated that virtually all sparrows, ships, and ghosts (all of which were random drops in Destiny 1) would be part of that design? You can't, because they didn't. And candidly, that is the core problem -- a lack of transparency where Bungie knows it is likely to produce major adverse publicity. They created expectations about game design that they knew the player base would rely upon in their underlying purchases of their title, but did nothing to correct those incorrect expectations that surprised even the media reporting on the release.
The article that is the source of the OP suggests Bungie made a deliberate choice to reboot the previous concept of the game in 2016 that resulted in a significant loss of end-game content, which obviously was not a fact known to the purchasing public. But then, as a product of that redesign, they incentivized Eververse purchase, while deliberately masking related efforts like the throttling of XP that was only revealed through the efforts of Reddit users and certainly impaired progression by players like myself that were unaware of it even as we were disinterested in Eververse cosmetics. That is most certainly NOT a design choice that was required to ensure microtransaction purchases, and even Bungie has struggled to defend it. Such decision-making is anathema to what players like myself expect in AAA game design. So yes, your position is unpopular. It implies monetization design at the expense of endgame quality is just fine for you. Certainly, you are free to embrace that model. But I believe games like Destiny will be more successful if they aim for a more gamer friendly environment.
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Divinely inspired eloquence. Pure poetry to this guardian's ears.
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So uh...you married bud? I'm pretty sure I love you