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11/29/2017 10:16:07 PM
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Yeah I get that but if we go back to destiny year 1 for a minute. I spent nearly 3000 hours playing destiny 1 but around 2200 of those hours was before the taken king. I jumped in from time to time after that for taken king live events and rise of iron. The reason my play time was drastically more in year one was because nothing the game did rewarded me with what I was after. Week after week running raids and prison of elders to increase my light level. A legendary drop was pointless then too because it had to come from an end game activity. Raid, Poe, trials, iron banner. Low drop chances and lower attempts kept me hooked trying to get ever last bit of power I could. The problem started in taken king with the new light level system and infusion making end game obsolete. Them damn three of coins started this, just noone realised because they were like I been playing for a whole year I should have everything. Before taken king I played every day. Since taken king I log on for dlc reach max level beat the raid wait for next dlc. I've come to grips that destiny will never have the same hold on me as it once did and it's truly painful. We go into the raids at or near max level and what we get from them experiences add no overall power just a simple weapon to my arsenal that probably isn't as good as the ones we are using. Raid weapons need to be far superior pve weapons than any other drop in the game and need to have much smaller drop chances. Before when I had to login every week to get my level up and pray to the rng Jesus for my fate bringer or black hammer or g horn, was when the game was good. Now we can just find three weapons we like grind public events for exotic engram infuse and we're done. No need for raids trials or nightfalls more than once just to say we done them. There needs to be a level cap and then an end game level cap which can only be obtained by doing the end game, maybe even another for prestige. PvP is all balanced now anyway and wouldn't affect them. I understood in D1 because PvP players would complain that the pve players had an advantage in iron banner or trials but that's just not the case anymore, plus they have crucible bounties now (Nightfall) and trials (Raid) to acquire their own power. And tbh if you aren't playing both PvP and pve your really only ripping yourself off by only playing half the game. If they implement this end game would become meaningful but they would have to make end game for hardcore players and not the casual and drastically drop their drop chance to make obtaining that power that much more meaningful.
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