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11/29/2017 4:29:26 PM
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The problem with the game is super obvious the game is too rewarding compared to the amount of loot obtainable. The problem doesn't come to 4v4 PvP or even a lack of content. The problem is giving the content an incentive. In vanilla destiny player spent countless hours shooting into a blank cave because that is what rewarded them. In destiny 2 there is plenty of ways to acquire that loot but not enough of it. The issue bungie face now is all the loot has been obtained. If the issue was confronted before the release it would have been as simple as decreasing drop rates. They could do that now and the problem wouldn't go away because they would be decreasing the drops off nothing because there isn't anything to acquire. They need butt loads of new weapons and armour. Depending on the number of items released determines that drop rate to keep an average player chasing gear for at least three months until the next expansion. They need raid specific cosmetics or emotes to make the raid worth while and different weapons and armour for the prestige. PvP needs ranked and strikes need strike specific loot and scoring. The game's grind disappeared from taken king onwards and will never go back to the ways of year one when the grind had an incentive (increasing your overall power). I love this game and want to see it succeed, but so far I have no reason to spend 3000hrs playing because I have the gear and power I need. People have been complaining about tokens but if you imagine tokens are XP it's basically the same systems as in destiny 1 this just makes NPC's have a purpose besides all being postmasters.
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