The problem with the game is super obvious the game is too rewarding compared to the amount of loot obtainable. The problem doesn't come to 4v4 PvP or even a lack of content. The problem is giving the content an incentive. In vanilla destiny player spent countless hours shooting into a blank cave because that is what rewarded them. In destiny 2 there is plenty of ways to acquire that loot but not enough of it. The issue bungie face now is all the loot has been obtained. If the issue was confronted before the release it would have been as simple as decreasing drop rates. They could do that now and the problem wouldn't go away because they would be decreasing the drops off nothing because there isn't anything to acquire. They need butt loads of new weapons and armour. Depending on the number of items released determines that drop rate to keep an average player chasing gear for at least three months until the next expansion. They need raid specific cosmetics or emotes to make the raid worth while and different weapons and armour for the prestige. PvP needs ranked and strikes need strike specific loot and scoring. The game's grind disappeared from taken king onwards and will never go back to the ways of year one when the grind had an incentive (increasing your overall power). I love this game and want to see it succeed, but so far I have no reason to spend 3000hrs playing because I have the gear and power I need. People have been complaining about tokens but if you imagine tokens are XP it's basically the same systems as in destiny 1 this just makes NPC's have a purpose besides all being postmasters.
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What do you give to the man who has both of the only two guns that drop in the game? [spoiler] that was kinda sarcasm in the vein of what do you give to the man that has everything but the joke is that there's not enough weapon or armor diversity so there's literally nothing left to give[/spoiler]
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Exactly this problems exhausted since taken kings but the game was old so everyone thought they should have everything, gotta admit as well that random perk rolls helped hide the fact the grind was gone as well. I hope they find a way to fix the game, but I can ensure you that fix isn't coming with curse of Osiris. I'm looking forward to new content in a universe I love and with friends I can laugh with but I'm not expecting a grind and thousands of hours play time. If I had to put money on it. We will be waiting until a year two taken king style update that changes the core fundamentals of the game before this mess can be fixed. I hope I am wrong but I know where my money would go. I'd also imagine they will be doing a year two season pass with two dlcs similar to size of what we are getting with Rasputin and Osiris with two more 'Raid Lairs' for the new raid that will have come with the year two update. Again purely speculation but I think it makes sense. Also when I first heard raid Lairs' I got so excited. My mind was running with ideas like a Poe style event where each room was randomly generated only to get my thoughts shot down by it's basically a smaller raid -_- Bungie need to give me a damn job in their think tank, I would be busting their balls non stop
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I agree that grtting legendaries is way too easy. However very few of the legendaries you get, do you actually use. 90% of the legendaries i get i dismantle. So currentlt i got lile 2300 legendary shards and nothing to use them on.
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Yeah I get that but if we go back to destiny year 1 for a minute. I spent nearly 3000 hours playing destiny 1 but around 2200 of those hours was before the taken king. I jumped in from time to time after that for taken king live events and rise of iron. The reason my play time was drastically more in year one was because nothing the game did rewarded me with what I was after. Week after week running raids and prison of elders to increase my light level. A legendary drop was pointless then too because it had to come from an end game activity. Raid, Poe, trials, iron banner. Low drop chances and lower attempts kept me hooked trying to get ever last bit of power I could. The problem started in taken king with the new light level system and infusion making end game obsolete. Them damn three of coins started this, just noone realised because they were like I been playing for a whole year I should have everything. Before taken king I played every day. Since taken king I log on for dlc reach max level beat the raid wait for next dlc. I've come to grips that destiny will never have the same hold on me as it once did and it's truly painful. We go into the raids at or near max level and what we get from them experiences add no overall power just a simple weapon to my arsenal that probably isn't as good as the ones we are using. Raid weapons need to be far superior pve weapons than any other drop in the game and need to have much smaller drop chances. Before when I had to login every week to get my level up and pray to the rng Jesus for my fate bringer or black hammer or g horn, was when the game was good. Now we can just find three weapons we like grind public events for exotic engram infuse and we're done. No need for raids trials or nightfalls more than once just to say we done them. There needs to be a level cap and then an end game level cap which can only be obtained by doing the end game, maybe even another for prestige. PvP is all balanced now anyway and wouldn't affect them. I understood in D1 because PvP players would complain that the pve players had an advantage in iron banner or trials but that's just not the case anymore, plus they have crucible bounties now (Nightfall) and trials (Raid) to acquire their own power. And tbh if you aren't playing both PvP and pve your really only ripping yourself off by only playing half the game. If they implement this end game would become meaningful but they would have to make end game for hardcore players and not the casual and drastically drop their drop chance to make obtaining that power that much more meaningful.