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Destiny 2

Discuss all things Destiny 2.
Edited by Tony Torch: 11/22/2017 3:57:27 PM
110

Someone asked me why D1 PvP is better than D2 PvP: Here's what I replied with

"Faster times to kill meant you could chain insane plays. Better weapon layouts; quick scoping, shot gunning, etc... It was more common, but very counterable. RANDOM WEAPON ROLLS; everyone could have the same gun, but rolls played more importance. A shitty gun could shine with good rolls, and vice versa. It also added a grinding component to PvP that made finishing games more rewarding. Not just 4v4. 4v4 is really competitive. Don't get me wrong, I loved sweaty trials, but I loved going into a 6v6 and just going wild. 2v2 was fun as well. You and a buddy vs another duo. Different games modes and private matches; now we have limited modes with no private matches. Exotics; not as strong as when the game launched, but very good. They felt strong. You had to think hard about which gun was gonna be equipped. Same with armor. There was so much variety. Sub classes; there was A LOT more variety. I'd change my perks from game to game, always testing new paths out. Now they're plain and stale. No diversity. That's just a few points." Edit: Thanks for the feedback. Sadly, it doesn't matter how many posts are made. Bungie will continue "fixing" their game as they see fit. Even Destiny YouTube channels are changing games. This is because D2 is boring for them AND D2 is boring for the audience. We gave Bungie our freedom (fun) in exchange for security (balance).

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  • [quote]Better Weapon Loadouts[/quote] [b]NO. Destiny 1's crucible was shotguns, Titan skate shoguns, and crouchy shotguns with hidey snipers mixed in. [/b] [quote]RANDOM WEAPON ROLLS...[/quote] [b]No. Having your success determined by random luck was bad game design. Which is why Bungie fixed it.[/b] [quote]Different games modes and private matches...[/quote] [b]We have nearly all of those game modes. 99.999% of the player base never played a private match, why make it priority?[/b] [quote] Exotics; not as strong as when the game launched, but very good. They felt strong. You had to think hard about which gun was gonna be equipped. Same with armor. There was so much variety.[/quote] [b]You must have not played D1. Only one or two exotics were viable at any given time. First there was Mythoclast, then Suros, then Thorn, etc... Never any variety. That is why they had to constantly patch them.[/b] [quote]Sub classes; there was A LOT more variety. I'd change my perks from game to game, always testing new paths out. Now they're plain and stale. No diversity.[/quote] [b]One could change some perks. Only one combination per subclass was viable. I.E. no Sunsinger choose Sunburst over Viking Funeral. At least with perk trees one has to alter you entire play style. One doesn't play the Attunement of Chaos like the Attunement of Hunger, for example. That is variety. [/b]

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