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11/22/2017 7:52:48 PM
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[quote]Better Weapon Loadouts[/quote] [b]NO. Destiny 1's crucible was shotguns, Titan skate shoguns, and crouchy shotguns with hidey snipers mixed in. [/b] [quote]RANDOM WEAPON ROLLS...[/quote] [b]No. Having your success determined by random luck was bad game design. Which is why Bungie fixed it.[/b] [quote]Different games modes and private matches...[/quote] [b]We have nearly all of those game modes. 99.999% of the player base never played a private match, why make it priority?[/b] [quote] Exotics; not as strong as when the game launched, but very good. They felt strong. You had to think hard about which gun was gonna be equipped. Same with armor. There was so much variety.[/quote] [b]You must have not played D1. Only one or two exotics were viable at any given time. First there was Mythoclast, then Suros, then Thorn, etc... Never any variety. That is why they had to constantly patch them.[/b] [quote]Sub classes; there was A LOT more variety. I'd change my perks from game to game, always testing new paths out. Now they're plain and stale. No diversity.[/quote] [b]One could change some perks. Only one combination per subclass was viable. I.E. no Sunsinger choose Sunburst over Viking Funeral. At least with perk trees one has to alter you entire play style. One doesn't play the Attunement of Chaos like the Attunement of Hunger, for example. That is variety. [/b]
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  • Thank you. D1 pvp was the worst part about the game. There was hardly any skill involved whatsoever. 3v3 was trash, 6v6 was trash, stickies, shotguns, and shoulder charge one hit were all trash. And thats not even getting into it. These kids are all so mad they have to aim their gun, use their brain, and communicate a bit to win now. I dont know if its sad, funny, or both.

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  • Why the preaching, BigFat? You got shredded in both D1 and D2. This performance suggests a poor understanding of both games...

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  • Vendors in Destiny one sold static rolls. Occasionally you'd find something better and that was a HUGE part of the endgame. Thus, the widespread dissatisfaction with the way things are now- static...bland...boring...exceedingly casual. The problem: everybody is forced to use static rolls now and as a consequence weapon variety is much less than D1. Only certain weapons are viable. This is in stark contrast to anything in D1 theoretically being viable with the right perks. Loot felt meaningful and unique! Now it doesn't...

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  • Edited by Endless: 11/24/2017 5:19:42 PM
    Despite his performance hes right. Look at my d2 stats. My opinion is more than valid.

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  • Edited by pallo xd: 11/22/2017 11:10:03 PM
    [quote][quote]Better Weapon Loadouts[/quote] [b]NO. Destiny 1's crucible was shotguns, Titan skate shoguns, and crouchy shotguns with hidey snipers mixed in. [/b] Alright no. There was last word snipers, hand cannon users, pulse users, fusion lovers and scout fans. Lmao. What is destiny 2 then? Teamshotting midas and last hope sidearms with pulse grenades. [quote]RANDOM WEAPON ROLLS...[/quote] [b]No. Having your success determined by random luck was bad game design. Which is why Bungie fixed it.[/b] I kind of agree, but at the same time the should have made extra random perks for weapons in D2 for pve only. Bungie can't figure out easy things like this can't they? [quote]Different games modes and private matches...[/quote] [b]We have nearly all of those game modes. 99.999% of the player base never played a private match, why make it priority?[/b] Where's 3v3? 6v6? 2V2? FFA? Rift? Mayhem? [quote] Exotics; not as strong as when the game launched, but very good. They felt strong. You had to think hard about which gun was gonna be equipped. Same with armor. There was so much variety.[/quote] [b]You must have not played D1. Only one or two exotics were viable at any given time. First there was Mythoclast, then Suros, then Thorn, etc... Never any variety. That is why they had to constantly patch them.[/b] You seem like you didn't play D1. Wrong order of weapons. there were many more viable exotics at a time. Last word, thorn, suros, vex, hawkmoon, red death and mida and some other primaries. Legendary snipers were also loved like the ldr and longbow. D2? No exotics that stand out really. And legendaries are just reskins and nothing spectacular. [quote]Sub classes; there was A LOT more variety. I'd change my perks from game to game, always testing new paths out. Now they're plain and stale. No diversity.[/quote] [b]One could change some perks. Only one combination per subclass was viable. I.E. no Sunsinger choose Sunburst over Viking Funeral. At least with perk trees one has to alter you entire play style. One doesn't play the Attunement of Chaos like the Attunement of Hunger, for example. That is variety. [/b][/quote] Lol you could make many different builds in D1 if you were smart for pvp. Blade had three main builds, sunsinger two, striker two, defender three, gunslinger two, nightstalker two, sunbreaker three, nova two. Only exception that storm had only one main build because it was very strong. And pve had it's own builds for every subclass.

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    Someone was not very adaptive it seems like in d1

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  • So now it's all uriels mida last hope and pulse grenades and hodl each other's dicks and teamshoot yeah they really fixed cruicible

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