But D2 had more missions. More cutscenes. A more seamless gameplay experience. The raid even seems like it's about the same size, albeit with a few less boss fights.
The crucible? Well... the weapons are balanced at least, that what everyone wanted right? Balanced crucible weapons. And oh, no cheap one hit KO move where they throw a homing death ball move at you every 30 seconds. That was something everyone wanted for the better right? And the supers? Well, almost everything is a roaming super now, that's fantastic for 7/9 subclasses right? Way better than the 4/9 from the previous game right? (No one ran anything but fireborn in trials anyway) point is, aside from the lack of game type and team size variety, they did a lot of things to fix PvP.
And PvE? It hasn't really changed that much. If you can find some goal in the game, chase it. D2 isn't like D1 where you have to chase this elusive pie in the sky gjallarhorn to say that you win, you can get weapons much easier now, so now, its about building up your loadouts to manage every situation. Do you have a loadout for each subclass? How about a variety of weapon loadouts to manage every situation? How about the part where you collect every set of armor, apply your legendary mods to it, and actually accomplish the goal of form+function?!
It's a different game. It's not D1. Expect something different.
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Edited by JaqenIsTheDoctor: 10/24/2017 7:46:03 PMI'm sorry but this is not a valid argument you can't compare Destiny 2 to Destiny 1 and that work. Yeah if Destiny 2 were a direct sequel to Destiny 1 then sure but it's not, it does not exist in a vacuum. It released 3 years after Destiny 1 and after 4 expansions. That would be like if World of Warcraft released a sequel and it cut out all the improvements from any of the expansions and then people said, "Yeah but it has more content than vanilla WoW." It barely has more content than Vanilla Destiny. It takes at most 2 or 3 more hours to beat the story of Destiny 2 than Destiny 1 which is effing sad. A few more cutscenes does not mean an improved story and it didn't actually build on anything established. In fact it was entirely just an excuse to take your powers and your weapons away and it didn't even make sense because you could acess your weapons at different locations. Yeah the tower destroyed but not the Iron Temple. Not to mention as I said in my original post you have to compare it to where Destiny was at when the sequel released not when it launched. No sequel worth it's salt has not done that. THIS IS A SEQUEL NOT A FREAKING REBOOT. You don't get players used to systems and quality of life adjustments and then hit reset on everything. Like can you imagine if Arkham Asylum's sequel put you into a setting only slightly bigger than the prison with the exact same enemies? Arkham City added an entire city and open world for you to explore with tons more powers and way more enemies. Oh and guess what there were all sorts of clues in the first game about the sequel and the enemies you would face. Like you were excited about the possibilities if you dove deep into the collectibles and the lore. That's what happened with Destiny 1 and the Grimoire, and entire community built up and entire YouTube channels sprung up about the lore and speculating about what would come in the sequel and what people wanted to find out. Instead we dicked around for 8 hours found out nothing new and now don't even have a grimoire in game or any way to save the lore we do find. "It's a different game. It's not D1. Expect something different." You're joking right? It has the exact same enemies, the guns have the same models, the ships are the same, the worlds use the same tilesets and models just colored differently to try and fool you, all those "missions" and "improved" patrols are really just glorified quests and patrols from the first game, it has less strikes and you cant choose freely, it has a lot of the same exotics, it has xur, and one of the first familiar faces you see is the microtransaction store. The entire problem with this game was it's not different enough. It's an expansion not a sequel and they even screwed that part up. If you can be fooled because when you start a public event and a different drill falls down or you now have to fight the same waves of enemies but it's glimmer they are trying to get instead of something else that is dumb or now you can shoot that walker with Fallen weapons then you'll always be happy with Destiny.
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Except, it [i]was[/i] a reboot. It wasn't an expansion. It was hardly even a sequel in that only a handful of things from the first game were even mentioned, and most of them didn't even have any actual relevance to the story.
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Edited by Septimus132: 10/23/2017 12:38:14 AMYou forgot to mention the microtransaction. D2 is an improvement over vanilla D1 in some area, exception are Strikes and to a certain extend Exotic quest (I'm talking about the Cabal shotgun) and loadout (easier to just add another weapon slot for elemental primary than to overhaul the entire weapon system and the missing artifact system). I think the problem here is that some Destiny players expect D2 to be a new experience to add onto their D1 experience but did not anticipate the severe change.
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But they did absolutely nothing to fix the worst part of their PvP, the crap netcode. It is the same garbage. DOS attacks are rampant in Trials, AGAIN. Plenty to learn from there, but nope, same garbage netcode. Sure, lowering the player count helped a bit, but made the PvP less fun to play. And with the declining player population, even with a lower player count in the matches, the serious effects of lag have become more pronounced as you are stuck playing against out of region players more often. And zero choice for game mode? That was a decision with no common sense at all. When was there feedback requesting less choice??
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I expected something different that was built upon rise of iron. They failed. This game sucks
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[quote]I expected something different that was built upon rise of iron. They failed. This game sucks[/quote] That’s your -blam!-ing fault.
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Game sucks man. Deal with it. This franchise is on the decline. Popcorn ready
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The game is great, with even more on the way. I can’t wait to see the expansion in December! I will probably spend less time playing this than D1, but that’s because I’m not wasting time trying to get a weapon roll I want, because I already have the weapon. Now it’s about getting a full set of a particular armor. I can honestly say I feel like more of my time has been spent doing all sorts of activities because I want to do them for the fun of it, rather than trying to grind for items. This is a massive improvement over Destiny in the fun department alone. Things aren’t perfect, but I’m happy with what we have. The only thing that feels like a waste of time, is strikes, and that’s only because of their time investment/reward.
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I like the cut of this guys jib.
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Edited by CaptainW1nky: 10/22/2017 12:16:57 PMPvP is ridiculously boring. Trials of training wheels is beyond watered down. PvE all you need is nameless midnight/uriels gift/merciless and your good for every encounter the game can throw at you. Prestige raid is worthless. Who has ever cared about collecting re skinned armor sets? Like 1% of the player base. I have my one set of armor for each subclass that's modded for PvP.... that I rarely play unless trials is around..... and even that has become dull.... pub stomping while carrying is only so much fun. Did I mention you don't even have to log in to get raid/trials gear. Just have your clan complete either and it opens the packages for you on reset sending them to your post master.......... I would like to meet the person/team that thought up all the brilliant changes that have become this game and just pick their brain.
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[quote] PvE all you need is nameless midnight/uriels gift/merciless and your good for every encounter the game can throw at you.[/quote] Remember fatebringer/black hammer/gjallahorn? Sure you do😄 [quote]Prestige raid is worthless. Who has ever cared about collecting re skinned armor sets? Like 1% of the player base. [/quote] Me, and lots of other players. Kingsfall's and WoTM hard modes offered reskinned armors. On one hand we hate the fact that Bungie has catered this game towards casuals, on the other hand were going to slam bungie for creating content only hard ore players care about. Seems fair. [quote] I have my one set of armor for each subclass that's modded for PvP.... that I rarely play unless trials is around..... and even that has become dull.... pub stomping while carrying is only so much fun.[/quote] Everything is only so much fun after awhile, I'm glad we agree with something. [quote] Did I mention you don't even have to log in to get raid/trials gear. Just have your clan complete either and it opens the packages for you on reset sending them to your post master.......... I would like to meet the person/team that thought up all the brilliant changes that have become this game and just pick their brain.[/quote] I don't mind my friends/clan mates getting gear from raids/trials. Why would that bother me unless I'm a bitter person? Are you salty?
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I did expect something different, but they just gave me recycled/reskinned content along with shadier micro-transactions.
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D2 campaign was a nice step up, the retconning aside. Who wanted balance in pvp? Not me. No when I played the game about being a warrior fighting for the Light imbued with cosmological power that allows me to bend reality...I didn’t expect a fair fight in pvp. How was the Crucible portrayed prerelease and in the game? As a intense chaotic slaughterhouse. Trails was meant for the more regimented fair, emphasis on teamwork and tactics. Iron Banner was meant to unlock the full PvE power in pvp. It did. Mayhem IB let lower light players jump in and have fun and get rewards. It lived up to what it said it would be. People coming from battlefield or cod going straight to pvp or treating PvE as secondary had problems with the style. So what was the problem? Players not accepting the style of the game or the game? Remember pvp is a smaller portion of the game. So why did pvp complaints dictate the entirety of D2s design? So came the whines of Metas and imbalance. Sure some weapons were op. Some. Wide spread use isn’t a reason to nerf something but the whining kept on coming. Content droughts made pvp important since it was the only thing to do. It didn’t mean it should be made the focus of the game. Bungie dropped the ball.
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I have three sets for the three classes on three characters. Im now buying exotics, breaking them down, using those gunparts to buy mods. I want the archon forge back.
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People have every right to be dissatisfied with such radical changes.