Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors.
I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all.
Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean.
***Edit ***
As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards.
Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
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#feedback
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I agree that I preferred the original entire mission reset on team wipe as opposed to a timer. The timer makes you run past enemies whenever you can to save time and if you die you just respawn at the last checkpoint anyway so it's not that interesting. Mission reset actually feels like a challenge which is what the Nightfall is supposed to be. As you say, Bungie, about self-rez making you [b]wait[/b] instead of [b]play[/b]. A timer only makes you [b]dodge[/b] content instead of [b]playing[/b] content (and having fun). :)