I agree that I preferred the original entire mission reset on team wipe as opposed to a timer. The timer makes you run past enemies whenever you can to save time and if you die you just respawn at the last checkpoint anyway so it's not that interesting. Mission reset actually feels like a challenge which is what the Nightfall is supposed to be.
As you say, Bungie, about self-rez making you [b]wait[/b] instead of [b]play[/b]. A timer only makes you [b]dodge[/b] content instead of [b]playing[/b] content (and having fun).
:)
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That's what boggles my mind. Since Halo:CE, very few games have touched Bungie's shooting mechanics. They just feel great. Just the right heft and momentum, great controls, satisfying shot landing, and some good melee and amazing grenades. Doom was amazing. Overwatch feels great. But not much else comes close and has the longevity. So incentivizing skipping their ace in the hole just blows my mind in so many ways.