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Destiny

Discuss all things Destiny.
Edited by BigHonkinMilkers: 7/27/2017 4:40:32 AM
163

Well done, Bungie. Well done, indeed.

I've been playing the beta for a time, and I must say, I'm very pleased with how it is. Bungie is one of a handful of companies that ACTUALLY listen to their audience. Here are a two things I particularly liked from both facets of the game. PvE: Ok, where to start? PvE has changed significantly from the original game. I, for one, LOVE the notion of tougher to kill enemies that have been implemented. It enables strikes, for example, to be more team oriented, and makes reckless moves more of a gamble. PvP: I also enjoy playing competitive mode, and not having to worry about getting my nose sniped off as soon as I approach a corner. The fact that these games focus on primary weapons allows for more of a fair fight-- rather than being able to tank with a shotgun. I would go on, but my tiny phone keyboard is a hassle to deal with. Overall, I'm pleased with what was delivered. Well done, Bungie, well done. Edit: I've never edited a post before but 'eergoes. I would also like to argue the point of a slow super: I think the move was two-fold-- 1. To make the game harder 2. To go along with the narrative with the crippled traveler Opinions? P.s. Thanks for the positivity, brothas.
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  • Harder to kill doesn't equal fun for most people. Using a mag or clip to kill one normal enemy just wastes my time and isn't fun to me in anyway. Pve is fun but not as fun as destiny 1 strikes because everything is slower now. The pve may get a lot better since this was just a beta. Pvp is fun because most of the changes were aimed towards pvp so that's fun for pvp.

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