JavaScript is required to use Bungie.net

#feedback

Edited by Manton: 7/26/2017 4:15:32 PM
25

Destiny 2 Beta: A slightly different opinion

[b]Disclaimer! This post contains my (lengthy) opinion based on my experience with the beta. Your mileage may vary.[/b] My current playtime in Destiny stands at 2159h and I've been around since vanilla. I've done everything there is to do in PVE and PVP, both solo and with friends and clan members. I'm a competitive person by nature and I get most enjoyment in overcoming challenges, but I also acknowledge that the game is in its' best state when challenges and balance go hand in hand. That is my background in a nutshell for those interested. I don't usually express my thoughts on forums or other public mediums, but since I saw so much excessive negativity and outcry I wanted to give my two cents on the topic, especially because my cents seem to be vastly different from the general consensus. [b]Graphics, framerate and connections[/b] My biggest concern going into the beta was how the game would look and feel after learning there is no 60fps nor dedicated servers. However, D2's 30fps is so much smoother and more consistent than D1's, that the difference is tangible. Paired with better visuals and improved audio the overall package definitely feels and looks much better, even on basic PS4 at 1080p. After logging in 50+ crucible games both in Quickplay and Competitive I only had a few encounters with laggy players, and even then it was certain individuals and not the whole lobby like in D1. The new connectivity settings seem like a big leap forward and I'm feeling confident that the end result will please most players after they tune down SBMM for the casual playlist. All in all it's not going to equal the quality of a high-end PC if you're on console, but I'm no longer worried that we would have to endure all the same problems we have in D1 at the moment. [b]New weapon loadouts[/b] One of my lesser concerns was special weapons moving into the power slot. It took a while to get used to it, but now I really like the change and it creates the opportunity to make all power weapons super badass since you don't need to compete with/balance around the special slot any more. One of the best examples is the Main Ingredient fusion rifle. The thing feels like a proper power weapon now and reminds me of the pre-nerf fusions in D1. Bungie can freely create "op"-level stuff knowing 2/3 of your loadout is still reasonable and balanced. [b]PVE[/b] At first I felt totally powerless like most of people seem to feel compared to D1. It took me over half an hour to complete the first strike and the difficulty level seemed way up from what I was used to. However, after starting to actually think about what I was doing and implementing all the tools I was given, things changed. Does it have a shield? Use energy weapons first. A grenade? Make it count. Super is up? Chain it with your fireteam. After a couple of runs we finished the strike in around 16 minutes, and considering we are below the recommended light level for that activity an easier experience would have felt a bit disappointing. I can see why the outrage though. You basically go from demi-god to a peasant when it comes to your space magic. Having two primaries instead of a sniper and another heavy weapon means you need more team shooting and managing your range better. But for me the new PVE settings put more emphasis on player skill and teamwork, which I appreciate way more than just spamming abilities and supers all the time. If you die too much you probably aren't using cover properly. Shielded enemies seem to tank a lot of damage? Sweet Business might not always be the right answer. My only problem was power ammo economy, but that was already addressed in TWAB. Bungie is also tweaking PVE damage and boss vitality, but I hope not too much to the easier side. After all we are shooting what are essentially rhinos on steroids in a battle armor and a giant robot with lasers, and for the first time in a while I felt that damage was balanced well around enemy types. A few bullets from an auto rifle is not supposed to be killing everything left and right. Even though Destiny is a fantasy space shooter, a bit of realism on the side just makes it feel better. All in all I wouldn't want PVE to be any easier than in the beta, on the contrary, but I also wouldn't mind if Bungie made abilities and supers to charge just a bit faster. Just a tad. [b]PVP[/b] I'm not going to write too much about it because pretty much everyone agrees that it's a vast improvement over D1 both in balance and playability. Two primaries did wonders to the game and the new ability recharge time means smart and tactically sound players prosper more. Yes, it hurts to waste a grenade or your only super, but maybe in time people will recognize how and when to use it better and it won't be such a bit loss anymore. Besides, if you are good with a gun it won't even matter that much. [b]Subclasses[/b] I'll start by saying that all classes look and feel amazing. Yes, some are harder to use than others and some provide more group utility than others, but all in all there isn't too much to dislike. There are a lot of things that can be tweaked, but I wouldn't say that anything needs actual fixing. Hunters need the most of the tweaking though, in my opinion. [b]Weapons and armor[/b] My experience and opinion as a whole about D2 has been getting better and better the more I've played the beta and adjusted to the changes. But I still have one concern that has yet to go away. Luke Smith said that they have ideas of how to make us excited about duplicate drops in D2 now that all weapons (and seemingly armor as well) have the exact same perks. I really hope they implement it before the game ships. From a balance point of view I understand that having all versions of a certain item be identical makes it way easier, and at the pinnacle of PVP you know that if you got outgunned it wasn't because the other guy has better perks on his Nightshade than you have on yours. However, Destiny is a game that revolves around loot and progression. If I know there is no possibility of me getting anything new or different from a certain activity I'm not likely to return to it after the feeling of new and shiny is over. A good example is the Wrath of the Machine raid. After getting all the weapons once I never felt any excitement after getting them again. It was an auto dismantle. The same thing happened in less than a week of beta. After I got all the weapons there is I no longer even care about the reward. It takes away a big part of the game that I personally enjoy, and in my opinion is crucial for the longevity. One of the greatest suggestions I've heard is perk infusion, which would work even if the basic perks on each weapon are set. For example I have the Does Not Compute and the Nightshade. I could make my own version of the Does Not Compute by infusing the Nightshade into it while transmitting the Kill Clip perk into my scout. This way people could make their own unique combinations and everybody would have access to the same version by infusing correctly if they want to. PVP purists could just agree to use the vanilla weapon for balance purposes. Or just bring back RNG. Bungie said that they can tune each weapon individually, so I think RNG rolls would not mess with anything too much. All I want is a small hope of getting something new and different each time I get a reward. This is what kept many D1 players hooked and there are countless of other games that live off this system. I'm placing high hopes on Bungie on this one. [b]Conclusion[/b] All in all I can't wait for D2. The beta was spot on and had enough to do without spoiling too much. Most of the changes were great in my opinion and while there is a huge learning curve along with it I think the new settings will eventually produce better and smarter guardians. [b]Afterthoughts[/b] I'll leave small bits of random thoughts in no particular order: - A slight buff to universal charge rates would go a long way in both PVE and PVP - Abilities and supers could use a small damage buff in PVE to give us that moment of power now that we are not spamming them anymore - Mobility should affect maximum sprint speed and weapon handling speed as well - Hunter class ability could maybe have a small disorienting AOE when used, like a Nightstalker smoke type of effect - Six-shot Golden Gun could maybe last a couple seconds longer and do more damage - Arcstrider dodge while in super could be slightly quicker - Sidearms could use a bit of love - Not getting thrown out of the menu while flying into an activity would be great Thank you for reading.
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I can't hear you over the slurping sound

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Its refreshing to read a post of someone who isnt just complaining about not having a shotgun as a secondary or that supers feel weaker... def agree with ur improvements as well

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Well stated

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • 1
      Ethos
      Ethos

      Alaska! - old

      Great feedback! I agree with everything you said... the longer I play, the more I can see that there will need to be a period of adjustment, but once we are through it, things will be better. The only issue I'd add is the elimination of 6v6 matches.... 4v4 is valuable, but the complete elimination of 6v6 now means the only large group activity that a clan can enjoy is raiding. Fun as it is, raiding takes a time commitment that isn't always possible. With the increased clan focus, there will need to be more group activities. With the coming of 'clan perks' why not make some perks based on player location? (Idea: 1% increase to ability regen when partnered with players in the same region or clan). The behavior and choices of players, coupled with the new clan matching, will start to resolve your issue for you. People will fireteam with their friends. Skill level won't be as problematic, because the ball will be in each player's court as to who they partner with. I hope Bungie reinstates 6v6. For that matter, they should retain private matches and 'unbutton' the choices so as clan's we can be free to create our own events. 2v10 should be possible if we want to deal with the insanity of 10 Melee only guardians chasing down 2 of their buddies!

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Edited by Oddish43: 7/23/2017 9:45:01 PM
        Well-stated opinions, and I even agree with some of what you've said. The environemnts are gorgeous, the effects are great, and the story looks to be a step forward as well. So let me be very clear: [b]I see, in D2, the POTENTIAL for a fantastic playing experience and maybe even a worthy successor to the game I put close to 2500 hours into.[/b] However, that potential is not yet realized. I will be guarded about the identical weapons. On the one hand, it will clear the issue of vault space. If I like a gun, I keep one. If I dislike it, I dismantle or infuse it. Always. On the other, it eliminates the possibilities of stat rolls, and I think there's a greater probability of everyone gravitating toward a specific gun that happens to be the best at the time. We're probably looking at endlessly rolling nerfs. Subclasses, no complaints. Sentinel is a nice way of making Defender more versatile, and Striker's modded Super is cool as well. Arcstrider seems similar to Bladedancer, but I've only scratched the surface since I can use abilities so little. Because I don't like warlock, I haven't played it yet, but will do so before the beta ends. PvP is going to be divisive, there's just no avoiding it. Players who relied strictly on their reaction time and minor muscle skills will like it. They will no longer have to worry about players who are less quick on the draw beating them through guile or strategy because there is far less scope for it. In primary-vs-primary gunplay, it's very simple. The guy who hits the soft spots first will win. Players like me, who did not possess natural quickness or deftness, will struggle.. Ergo, I do not like D2's PvP, and my opinion is unlikely to change. The dual-weapon system can be made to work in PvE, but it needs some tweaking. First and foremost, guns need to be a little more powerful. Second, we need more kinetic ammo. If our kinetic gun's supposed to be our "bread and butter" weapon, our "Old Reliable"... well, it needs to be just that. Maybe synths will help in that regard, but right now there are no synths. Finally, abilities. I see a repetition of the issue with Sunbreaker, a few years ago. Bungie nerfed it way, WAY more than they needed to, turning it from powerhouse to joke. Our Super recharge time needs about a 40% reduction (making it a very reasonable 4m 30s), and grenades need to come back quicker as well. This is a game that prominently features space magic, after all... it stands to reason that our space magic should actually be useful.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        5 Replies
        • Wow, I didn't know people were allowed to have a positive opinion on the bnet forums. I agree with you on everything except PvP which I don't play and so have no opinion on. I'll also note that while recharge times could be a little better (assuming the screenshots of gear with charge time buffs aren't flukes and will actually be in the game) several of the grenades and melee abilities seem to have been buffed actually. In particular, Arc Bolt and Pulse grenades seem to pack a much harder punch, the gunslinger knife throw seems to pack quite a wallop, and I love that shoulder charge can go forever now. Your point about adapting is also well taken. I felt really sluggish at first, but after adjusting I found myself as mobile as ever, more so with auto-clamber, and the strike boss which at first used to cause real problems in the berserk phase we can now burn down super easily. I wonder how many players here who really say they hate the changes took the time to properly adapt before judging.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • About the only thing I agree with you is about the visuals and the audio which were pretty good. Don't care much about the pvp overall, so the changes were fine by me when I played. But I wholeheartedly disagree with you about how fine things are for pve.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            4 Replies
            • Thankfully, there are still a few reasonable people using these forums. I enjoyed the read, and agree with most of your observations. I am looking forward to the release.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • Edited by Rayland_Givens_: 7/24/2017 3:11:30 AM
                Far to lenghty to say alot of things need improvement for a game in its second skin...many fanboy opinons follow continue at own risk¥

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Destiny isn't Halo. That sense of power and the space magic is the foundation of the game's pve appeal to most players. If I wanted to play a military shooter, I'd play a military shooter. I want to be a warrior/angel fighting supernatural evil. Not an armored space marine.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                5 Replies
                • I agree with most of your thoughts. Super excited for D2!

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • 1
                  Bump!

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • I agree the golden gun should last a little longer

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Edited by SeawolfManiac: 7/24/2017 4:25:49 PM
                  Bump since I agree with most of your points, D2 is going to be great. If you don't like it, don't get it. No need to ruin it for the people who do like it.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • I found the whole experience of the destiny 2 beta to be trash and this has cemented my feeling of non purchase.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • [quote]- Not getting thrown out of the menu while flying into an activity would be great[/quote] Probably the part everybody is affected by and nobody at Bungie will ever think to fix, -blam!-...

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • I totally agree. Theres alot of people crying because its not destiny 1 on new planets basically. But thats the whole point of a sequel. A chance to try new things. I feel as well pve will be more challenging and rewarding with the new loadout system. Yes itll be harder cause you cant just jump to your special and heavy to clear the game with. So for those who dont care about excitement and challenge in destiny's pve and just want to get to the end, i understand the cries. But i feel its a good change for the game.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  5 Replies
                  • Well said! It seems so many people forget that this is a beta, and it is meant to be a certain way to get a feel for it. I look forwards to how it will feel once I'm actually playing with my characters and progressing myself through levels.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Shortening it down: Frame rates: hitchy AT 30FPS. Fix that. Loadouts: boring wet nooodle weapon handling. Subclasses: RIP hunters Conclusion: I'm buying it anyway but then I also brought Star Wars battlefront and only played it for a few hours.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Very good read. I'm happy with many of the changes but find that primary weapons need to be slightly buffed. The core gameplay is focused on primary weapon play. They need to feel more powerful. There were many times where I would shoot my opponent but it feels like I'm doing very little damage.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    • 0
                      One of the best written commentaries I have ever seen on this forum

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Perfect couldn't have said it any better :).

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Yes yes yes! Especially that last part with the menus. I haven't figured out how to beat the ship boss yet.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Bump

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Agree with all of this, D2 feels like such an improvement

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    You are not allowed to view this content.
                    ;
                    preload icon
                    preload icon
                    preload icon