Indeed, and I've had a couple runs in the strike where I'm too far away or don't get crits and they don't die. In that case no orb is understood. But I'm talking six Vex goblins back to back and maybe get one or two. That's not helping my team much if I'm not generating enough to help them get their supers.
The idea seems to be to take out six targets quickly, and I'd say every kill should generate an orb. Otherwise, it's just not worth the long wait for it.
You can have Golden Gun do precision damage for both subclass nodes while having one for close ranged, quick blasting vigor or a single condensed shot with extreme range, penetration and causing an explosion upon a kill or damaging an enemy.
So one that focuses on more of a Quickdraw, quick kill and then one that focuses on precision and a well-placed shot
Idk, the damage needs to be better imo
Just to add on. I feel like if you manager to get six consecutive critical hits they should generate six orbs. Rewards for precise and quick gunplay. At least then gunslinger would be helping the team other than just killing things.
I feel if you were landing consecutive critical hits, you should generate an orb while earning yourself more time and perhaps another shot for pve.
I was mostly rambling, and while I'm personally a Warlock, I'd like to see that class actually enjoy pve with their supers.
I like the idea they have going; it just needs to be less rigid, but it is a beta.
It's entirely possible that equipment is going to play a major role. For all we know there will be perks to help with orb generation. But it's not in the Beta so there's nothing to go on. Would've been nice to see a handful of the mods, attachments, and perks that we will be using in the game.
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