RNG seems to be your main source of creating game time & replay-ability, instead of relying on quality content.
I think if items were very expensive, & had to be earned, it would make obtaining the item way more enjoyable, and you'd have a sense of accomplishment along with earning said item.
So, imo, if items were very expensive, & there were Quests involved, and we knew what we were getting and how to get it, it would be much better than the lazy disrespectful RNG slot machine.
Same goes for weapon and armor perks. Everything should have a path to be earned.
Instead of level 40, how's about level 500, with unlocks along the way?
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I agree that a much better system is one where players can target a certain piece of gear so they know what they are getting rather than rely on RNG. Also you are correct in that high quality content inherently has built in replay value. Rather than depending on RNG to artificially force players to replay junk, like for instance missions that were already weak but now just played backwards.