I agree that a much better system is one where players can target a certain piece of gear so they know what they are getting rather than rely on RNG.
Also you are correct in that high quality content inherently has built in replay value. Rather than depending on RNG to artificially force players to replay junk, like for instance missions that were already weak but now just played backwards.
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Thanks crow In all fairness, I don't mind some rng, but rng for a drop, it's level, attribute points, & each row of perks, is bullshit. Rng for the drop, fine, but the perks & stats as well ? Give me a break Lazy no-good for nothing abusive disrespectful tactics. It's like continuously selling a junkie drugs... It was fun at first, now it's not.
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Agreed. When it's used as a mechanic to inflate play time like that, it's lazy programming as far as I'm concerned.