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#feedback

6/22/2017 3:56:46 PM
39

I'd rather items be very expensive & tied to some type of challenging Quest, than this ridiculous rng..

RNG seems to be your main source of creating game time & replay-ability, instead of relying on quality content. I think if items were very expensive, & had to be earned, it would make obtaining the item way more enjoyable, and you'd have a sense of accomplishment along with earning said item. So, imo, if items were very expensive, & there were Quests involved, and we knew what we were getting and how to get it, it would be much better than the lazy disrespectful RNG slot machine. Same goes for weapon and armor perks. Everything should have a path to be earned. Instead of level 40, how's about level 500, with unlocks along the way?
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  • if you remember from waaaaaaaaaaaaaaaaay back, bungie figured that at most, players would play 45 minutes a day.. A DAY! to rng would be necessary to accumulate items that you want. as it turns out many of us play far more than that. which creates the problem. similarily those who play very infrequently and rely on rng for items also creates the problem.. basically huge extremes at either end. those at one end of the scale will always have the tug from the other end attempting to balance the entirety of the loot pool. Should a casual player not have access because they cannot play enough to even obtain a few items of worth.. should the hardcore player be left with little to do because they have obtained everything due to "overplaying" and then how do you balance the needs of both? Would it be possible to have quests for items and after a few months those quests stop dropping the item and it goes into a loot pool to be randomly found? potential in that idea but, then you come to the hardcore guys saying hey, the casual didn't earn it like I did and why did I have to put all that effort in to getting it.. subsequently the casual feels locked out of obtaining items for a while becuase they don't have the time to put in to obtaining said item. Long story short.. RNG is necessary.. its how they impliment it that really needs to be closely monitored to give both the hardcore and casual player a path that is exciting, fun and replayable.

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