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#feedback

6/22/2017 3:56:46 PM
39

I'd rather items be very expensive & tied to some type of challenging Quest, than this ridiculous rng..

RNG seems to be your main source of creating game time & replay-ability, instead of relying on quality content. I think if items were very expensive, & had to be earned, it would make obtaining the item way more enjoyable, and you'd have a sense of accomplishment along with earning said item. So, imo, if items were very expensive, & there were Quests involved, and we knew what we were getting and how to get it, it would be much better than the lazy disrespectful RNG slot machine. Same goes for weapon and armor perks. Everything should have a path to be earned. Instead of level 40, how's about level 500, with unlocks along the way?
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  • I understand the feeling, but quite honestly, as much as RNG sucks, RNG also provides us with those screamer moments from Y1, like when your first Icebreaker or G-Horn drops. What I'd personally love to see is quests for intermediate level items that help bridge the gap from going from finishing the campaign to being ready to take on the endgame. After that, I'd like to see at least [u]SOME[/u] elite-tier, grind reducing weaponry reserved for those who persevere and complete difficult endgame content multiple times. This gives us the incentive to rerun hard content and it keeps us having something to keep playing for. However, IMO, for that kind of a system to work, you need separation of PVP from PVE so that the RNG prizes can actually be, you know, WORTH IT like they were in Y1.

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