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#feedback

Edited by Synge_X: 5/26/2017 2:59:15 AM
32

The end of sniper dominance: finally!

With all the changes coming to Destiny 2... My absolute favorite thing, and probably the best overall change to the crucible period, is the end of sniper dominance. For the entire lifecycle of the game, as well as being more pronounced in the first few months of year 2, the end-all be-all strategy has been sniping. It doesn't matter what you do, or how you play, planting your ass down a hallway or door, tossing grenades and sniping IS, and always will be the best way to play Destiny. If by chance, someone is able to challenge you, all you have to do is run and reset. [spoiler] it doesn't even matter what sniper rifle you are using[/spoiler] The only counter when fighting anyone remotely proficient with a sniper rifle, is to snipe them back. The worst balance changes that Bungie have implemented, highlighted this glaring problem. Not to mention, most maps that were obviously designed for sniping, are some of the best for primary gun play, while the best sniping maps are obviously designed for CQC. In my opinion, this has been Destiny's weakest design flaw. No matter what Bungie has tried, The game always ends up a snipefest. It is literally going to require a complete overhaul of the game to finally get rid of this bullshit. I am extremely excited to see it go... I have watched every crucible video that I could find for D2, and what I'm seeing, even ones featuring high-level players, there is only a fraction of the sniping that takes place in Destiny 1 across all modes. I've got my popcorn ready, bring on the salt.

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  • No salt. You're basically right. Bungie was unwilling to make the changes to the game necessary to properly balance primary weapons and special weapons. They were determined that the game would play and feel like Halo....but this resulted in a TTK that was too slow for player movement speed, and too slow to properly disadvantage people caught at longer ranges with a shotgun.....or close range with a sniper. The redesign of the Crucible was Bungie's admission of failure. So instead of balancing these weapons by allowing primaries to kill about 25-30% faster.....they are just going to treat these OHK weaposn as short-lived power-ups that dont' require balancing (like heavy weapons currently are).

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