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originally posted in: Luke Smith's Shell Game
Edited by Surprised Brony: 5/28/2017 10:28:27 AM
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Foreword: I would have liked dedicated servers. I'm not torn up about it, nor am I under false pretenses that they would have fixed the game. Even with dedicated servers, Halo 5 has problems. Hell, Battlefield has problems. You know what happens with dedicated servers? The same shit. The laggy guy will teleport and shoot you through walls no matter what. Red bar warriors will never disappear. Red bars almost never get host anyway. Even so, a dedicated server is just a host that isn't playing. How that differs from a player host in a way that is as night and day as Series and Parallel, I'll never know. It has upsides such as preventing high ping hosts, but the game doesn't like to allow that anyway. What I'm saying here is that dedicated servers wouldn't have solved Destiny's networking issues anyway. It would have been nice to get rid of any possibility of a shitty host, but it won't get rid of red bar gods. Whether that was the reason you want dedicated servers or not, I'm not sure. If you just want to be rid of crap hosts, they'll help immensely. If you want red bars to go away, I'm sorry. Dedicated servers won't fix it. Edit to clarify: The reason dedicated servers wouldn't help red bars is because player actions are handled on the client level to allow the game to feel responsive and snappy. Ever play a Halo CO-OP campaign online with a crappy host? Everything you did had to go through their connection first. Inputs such as running and shooting could take seconds to register. That's the only way to keep client A's bad connection from directly affecting client B's experience. You'd have to handle everything server-side. You do not want that in a competitive game. Therefore, dedicated servers can only help so much.
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  • These two things come up a lot: 1. Dedicated servers aren't perfect. I have yet to see a single post suggesting dedicated servers are perfect. By anyone. 2. Red bars are always a client bad connection. This is the worst assumption common in the community. It is blaming players for Bungie's problems. Sure there are bad connections out there but how am I so often red barring when I'm consistently pinging 80, all my ports are open, I'm wired in and have fantastic speed? What else do I have to do, sacrifice an animal under the full moon?

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  • 1. I don't recall suggesting people make posts like that. I did say that too many people think too highly of dedicated servers, though they would be nice to have. I won't dispute that. My main point is that they would have been a worthless investment due to how Bungie wants gameplay to feel. 2. Heh, I don't defend Bungie. I'm no apologist in their name. I certainly don't blame the entire playerbase for the problems we face in Destiny. You didn't say I did any of that, but I wanted to put it out there before you get surprised about this next paragraph mostly agreeing with you. The worst assumption common in the community is that Mr. Red Bar is solely why you're lagging. He is partly to blame, but the other part would be the bad host Destiny picked for the match. That's Bungie's fault. I know it seems like the game falls apart when a red bar comes along, but remember, his connection mostly directly interacts with the host. Mr. Red Bar isn't the whole problem. (Yeah, the bad host would be fine without Mr. Red Bar, but a good host would prevent Mr. Red Bar from ruining your experience.) And yes, Destiny is usually worse than any other game as far as networking goes. That is also Bungie's fault. Dedicated servers won't fix that. Revamped networking solutions will. What they've decided to do in Destiny 2 could be the answer we actually need. "Oh it's just the same, slightly different!" Maybe. But how do you think any tech improves? You don't start by completely rebuilding it from the ground up as if it were a new invention. You try to save what you already built to prevent unnecessary work, you try to fix what went wrong before. Perhaps Bungie believes they've done so? If they thought a slight change wouldn't be enough, they would have done something different. They aren't evil. They are just a company. All of that said, please remember these last words: If Destiny 2 comes along and we find that their "solution" hasn't fixed a damn thing, I'll be the first to say I was wrong to have faith in their decision and I'll be right there with you lobbying for a better solution. I wish you a fun experience in Destiny 2 no matter who turns out to be correct. Good luck, Guardian.

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  • What I will probably do is try the beta and cancel if it isn't any better. We criticize because we love the game. PvP especially is very frustrating. It is on the edge of greatness but with this constant fundamental flaw.

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  • Edited by TheArtist: 5/28/2017 5:01:27 PM
    A Lunar Ecclipse. ;-)

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  • Edited by Darowing: 5/28/2017 2:47:27 PM
    you are just wrong. an antilag code can be done. its all possible... with low detail physics it has been done in perfection. just scale up. ___ 1. if you have a bad ping (red bar), ping over 300.... you just cant move freeze.... if your connection is not recovering ... kick. 2. dedicated server means .... all clients have a perfect chance to have a low ping.... if you have a high ping... you simply cant play the game. 3. a dedicated server is needed for causality. SOMEWHERE IN THE PHYSICAL WORLD. you can only have one absulute time. and this time is the location of the phyical server. clients connected to the server have a response time. In P2P... sending just postions to everyone and receiving them .... breaks causality .... if you bring people together in a virtual world .... in a shooter ... you need to bring them together in the real world - the server. he determinates the time. otherwise the response times will add up, resulting in the strange destiny 1 lags

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  • Players with bad connections always creep into dedicated servers and even if they're not host, it usually leads to a pure experience either for them or for the other players. Even if you were to program the server to kick players with high pings, then you're left with a lopsided game if the server can't pickup someone with a decent connection to fill the gap(s) left by people it's kicked. The ideal world gamers with dedicated servers demand is that the server always pairs your with 10 or more local or nearby played with very good connections so that no lag spikes pop up during a match. Yeah, that can happen all the time, fer shure. [spoiler]No it won't[/spoiler]

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