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Edited by iFainTz: 12/26/2016 6:31:55 PM
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How To Improve Trials of Osiris!

Here are some of my suggestions (and a friend's) to help improve trials to make it a more enjoyable experience! Also this is a discussion please treat each other with respect we are all in the same community! These are just my suggestions please be nice in the comments 1) So a fellow friend of mine suggested this amazing idea for a possible system for trials which would benefit everyone! The proposed idea is instead of only being able to lose once in order to reach the lighthouse how about a system where if you lose you get set back a yellow dot / game (or two) but if you win you move forward a yellow dot. You will still have to get 9 yellow dots of course. This system will allow less skilled guardians who are not able to reach the lighthouse and make it easier for trials sherpas to take said guardians to the lighthouse and thus reduces the need for pay for flawless people (which I do not agree with). The controversy behind this system is, it would give people less incentive for people to watch trials sherpas since they would more easily flawless themselves. It would also remove the concept that trials is meant to be unforgiving and means that more guardians will reach the lighthouse (especially those that struggle). 2) Another improvement I would suggest is spawn rotation! Most crucible maps are very asymmetrical and one sided and losing a game purely down to who has the better spawn is unfair I would suggest to Bungie switch spawns every round to keep it fair and unbiased. 3) Remove heavy ammo round! This round may be controversial, although it is a wildcard round some spawns are closer or have a higher chance of collecting the heavy ammo box which is unfair because the team that does pick up the heavy will most likely win. Also if you're a skilled team anyways and you pick up the heavy you will just further destroy the enemy team. 4) The rewards are so stale I feel like you should be able to earn normal crucible loot from playing trials it would give more incentive to play trials and so increase the player base so you don't have to constantly match sweaty players and if you have already collected everything there is from trials it gives me reason to play during the weekend. 5) Nerf Memory of Skorri! This artifact is very broken when playing against campy teams who just sit in spawn and wait for their super energies in order to win. It is toxic to play against and unfair to lose a team who don't use weapons but rather only their supers to win. It ruins the experience of crucible and is a very big reason why many people do not return! 6) Make trials purely CBMM! Have you ever played against a fully middle eastern team despite being from the UK / US? Well I have many times and it is not fun for either team to lose to lag / latency. Right now trials is SBMM per win meaning the system will match you with equally skilled players with similar or same amount of wins. Do not believe bungie when they say it is purely CBMM when we all know it isn't and I as well as many destiny youtubers all know this! Please give this a like and bump if you agree with any of the points! And also comment your suggestions or thoughts on this. If you suggest any improvements I will add them to the list and also credit you! I am a trials sherpa with a 3 KD average but I still want everyone to experience the lighthouse at least once! If you're struggling I stream trials every weekend on my Twitch which is now at 4.4K followers! http://www.twitch.tv/FainTzOG You can also find me on Twitter: http://twitter.com/FainTzOG

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  • 1) No. Trials is meant to be hard. Making it easier would probably send off the trials tryhards, which, whether we like it or not, are the only remaining consistent playerbase we have. The casuals are back for SRL but they'll probably leave afterwards unless Bungie really works hard to fix their error in expecting a really weak DLC to last an entire year. 2) Hell yes. Some spawns are really uneven and though a good team can overwork that, it'd help massively to keep spawns even if they just rotate every round. Also, it'd force people to adjust instead of moving to the same damn location to snipe every round. 3) I wouldn't be opposed to it, although I'd rather have 2 heavies back instead. Perhaps a pre-game option to waive heavy before each team knows what side they're on? 4) Definitely yes. As I said, the casuals in PvP are probably gone from this game more or less but anything to bring the few remaining ones in without violating the achievement of going flawless (which is why I don't like #1) would be nice. 5) Skorris are annoying as hell tbh, especially on large, campy maps like Widow's Court. It shouldn't be horrible on Anomaly this week because of an easier opportunity to rush in, but it's a rather cancerous artifact that only promotes camping, especially with 3 stormcallers. Should only be a PvE artifact honestly. 6) It's primarily win-based but there's no SBMM to it. I'd like connection to factor in but unless the win-based thing is gone completely (which would be stupid), then CBMM can't really take a larger role.

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