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Destiny

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Edited by LordJesus: 10/22/2016 9:46:23 AM
67

VERY Detailed Guide Of How To Beat The Heroic Wrath Of The Machine! + Tips And Comparison To Normal Raid

BEFORE YOU GO ON READ THIS... Ive created a new post with a new updated playlist and id lvoe it if you could go bump that because id rather a detailed good guide be trending and not an old boring one THANKS GUYS MUCH LOVE <3 https://www.bungie.net/en/Forums/Post/216142081 Ok, so ive seen soooo many people get stuck on the heroic raid and honestly not much has changed and its jkust as easy as normal. BUT, since people are having trouble i created a VERY detailed video for every single boss fight...each section of the video has these in it... Whats new from the last raid. How to defeat the heroic version Tips and routes to take to help you do it. Ive put a lot of effort into this and spent countless hours today recording and editing this together and i ask nothing more of you than to BUMP this post so i can try help as many people as possible! EDIT - ive read the comments to be more "scripted" and proffesional so I've spent about 8 hours today recording all the videos and re editing them to sound more professional. Let me know what you think please!! THE OLD LINK WAS REMOVED BUT IS STIL LON MY CHANNEL IF YOU WANT TO SEE. http://www.youtube.com/playlist?list=PL30_Yk-_tIaWfvnM-CpIbx5rOLCj8TNqE

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  • Edited by Dooodley: 10/22/2016 12:37:26 AM
    Still totally disagree on having the cannon grabber move. Like you said in the video, it literally doesnt take more than a couple of seconds for someone to switch places. So why in God's name would you have someone who also needs to focus on servitors move - especially when you know for a fact that many of those servitors will be late because your team mates dont kill theirs to free up the next spawn. On top of this you also have to constantly keep track of the HP bar, because if someone throws the last ball when you're out chasing a servitor you might be screwed. Hence, it's way easier to always have one dedicated guy on cannon, regardless of empowerment. Because on the sides atleast you never have to leave your spot to take down servitors. And the orb thrower, in the event that he has to switch - due to double empowerments -will probably will be on the other side long before the first orb is down (and even if he doesnt you'll have plenty of time to grab the orb and simply throw it, takes 1 second). Additionally, it's way easier for someone who actually throws orbs to keep track of the HP meter - and he can throw the last orb when he's at the plate. By having dedicated roles you never have to end up in a situation where some random forgets if he's supposed to throw orbs or grab the cannon with empowerment or that the guy who totally blows at one thing is forced to do it. Also - and I'm saying this as someone who has three hunters; LFG groups should [u]never [/u], NEVER, ask for Hunters. The only place where hunters are decent is the siege engine but on everything els you're way better of with the survivability that self-res warlocks and defenders bring. Because that's the problem in LFG groups, survivability. DPS is literally never the issue so there is no need for tethers.

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