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#feedback

9/26/2016 2:38:02 PM
70

Element Based Primary

Whatever happened to these? The only new one so far is Supercell at arc. I would love to see these make a come back.

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  • They really toned down the enjoyment of the game when they removed them. Elementals were so rewarding. Idk why bungie thinks end game rewards aren't supposed to feel worth the effort. The new raid weapons are better than kings fall weapons, but so were last years vendor weapons. For me, elementals were a big part of becoming stronger as you played throughout the year. The game doesn't last as long without them.

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    • No bad idea

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      • Now we have a new one, the outbreak prime. Yes, they need to bring back elemental primaries. I wish they would bring back the old raids, I miss my vision and fatebringer.

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      • Edited by Vampire Nox: 9/26/2016 8:12:38 PM
        The idiot Kotaku editor now in a Lead Design position at Bungie (Luke Smith), thought that removing Elemental Damage on Primary weapon would somehow make weapon use more "diverse". But now that [b]ALL[/b] weapons do only Kinetic damage, that decision has only had the effect of [b]stagnating[/b] weapon diversity. Really, there's no reason to ever switch out one Primary weapon for a different one. Literally any Primary weapon will work in any/all situations. Before, when we [b]HAD[/b] Primary Elemental Damage; players would switch Primary weapons to account for the enemy they were fighting at the time. This created a good rotation of weapons (as the Vanilla game and the first two DLC all had Primary weapons with an elemental damage modifier) so that players would be able to tackle the various challenges in the game with forethought and proper equipping of weapons. But the removal of Elements "increasing weapon diversity" was just a thin lie that was easy to expose. in reality, the removal of Primary Elements was simply to increase the Grind by placing the player at a disadvantage. This had the effect of increasing player time-in-game, thus making that statistic look much better on Bungie's precious spreadsheets. It was never about "increasing weapon diversity", and weapon use was already very diverse. No, Luke Smith made that excuse just to try to deflect criticism for a blatant attempt to arbitrarily increase the Grinding in Destiny. But I and many other players are with you on your last sentiment. I would also love to see elemental damage return to Primary weapons. I think it would do much to reignite interest in this game. Edit = fixed the person at fault for this change.

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        • They made night falls too easy so they removed them.

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          • Bump. I miss using my vision of confluence 😒

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            • They wont & if year 1 items come forward they will remove the burn on them as well. The burn on supercell is what makes it exotic.

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              • I think all exotics should have them. Then you can choose which exotic you like best. Thorn solar, last word void, etc. easy solution and gives a reason to use exotics more in pve

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                • I agree. And now we see that the supercell is being used much more than other weapons because it's elemental

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                  • Elemental primaries will be in next DLC ;)

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                    • Agree those where fun bring it back

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                    • Edited by Swift: 9/26/2016 10:32:33 PM
                      Killed "weapon diversity" according to them. [spoiler]ie. no one buying legendaries because Raid weapons were superior[/spoiler] Meanwhile, PvP meta's and the forums praising certain PvE weapons (ie. OG Hung Jury, Spindle) did the exact same thing. What [i]would[/i] work, would be to implement what they did in HoW, and make the end game gear have [i]random[/i] burns so it wouldn't make an ultimate loadout. That said, if it was only restricted to end game gear only, it would alienate all the other pieces of gear. Here's where they could have some fun with the gunsmith and quests. Make us do a giant quest line for the ability to add burns to weapons. The burns could only be applied ONCE to a weapon permanently and make the "mod" costly and even make it similar to weapon orders where you have to "send it in" for a week so players don't go nuts adding burns to everything. Exotics, would however, remain static and unable to change types (we don't need a gally for every burn). They could also update current primaries with kinetic to have a burn to balance them all out. [spoiler]we all know they'd probably make then solar anyway...[/spoiler]

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                    • Edited by Vampire Nox: 9/27/2016 8:24:13 PM
                      I still agree with you, OP; but I had another thought as well that might placate both sides of this argument. Bungie could have utilized their (admittedly piss poor) RNG [i]more[/i] with the elemental damage (I suggest this since Bungie seems to have a hard-on for their broken, triple-dipping RNG), instead of removing elemental damage entirely. Hell, they could even use this idea to reintroduce elemental damage, and I wouldn't mind a bit. [spoiler]In fact, if someone wants to PM DeeJ, Cozmo, and Luke Smith's arrogant ass with this suggestion, I wouldn't mind that either...[/spoiler] Whenever a weapon is generated by the RNG in a loot drop, just have it add in another RNG category for one of the three elemental damage types. Is it a good RNG system at its base? No. Of course not. This RNG will always be broken because Bungie refuses to see the base flaws in its weighted metrics. But I digress. But it gives every one a 33.3333% chance to get the elemental damage they want on any/all new Legendary and Exotic weapons (because I honestly believe that [b]ALL[/b] Legendary and Exotics should have elemental damage). Once every Legendary and Exotic rolled by RNG has a burn of one of the three types applied, this would cause weapon diversity to skyrocket. This fixes the "if weapons had elemental damage, no one would use the wealth of other shit-tier weapons in the game" argument, and gives people like me my elemental damage back. Besides, wouldn't it be extraordinarily fun to run around with a Arc/Solar/Void MIDA? Or an A/S/V Red Death? Or an A/S/V Hung Jury? Or an A/S/V Hawksaw? Then the entire wealth of the given weapon pool could not only be used (thus [b]vastly[/b] increasing weapon usage diversity), but this game would see a renewed vigor from the Community as they would be infinitely happier to grind their asses off for more and different and varied weapons. As far as I can see, it's a win/win for both sides of the argument. Edit = An added thought... Adding all elemental damage in to the RNG for [b]ALL[/b] Legendary and Exotic weapons would also probably get me to not only buy Rise of Iron (because I know Bungie will make that a requirement [I'm not even mad about that...]), but it would get me to invest an ignorant amount of additional time into this game again. Think about it, Bungie. It;s a great idea, would be easy to implement, and you know it. Edit = Now this idea is its own thread. A little vain maybe, but I think it's that good.

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                      • becouse most used weapons were Vision of confluence and Fatebringer nothing was even close to those 2

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                        • Luke Smith hates fun, this is just his way of screwing with people who want to have fun

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                          • They should just put elemental burns on every primary

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                            • Luke smith knew he couldn't come up with anything to conter the weapons. So his way of saying I suck at my job was to remove them.

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                              • Make every weapon elemental. Then everything is useable. Done deal.

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                              • It seems a lot of people are a bit confused on "weapon diversity". While this has been mentioned, I just want to revisit the topic. When they say they are/were improving "weapon diversity" They are not necessarily talking about you having to swap between a diverse set of primaries. They are usually referring to the diversity of different primaries used by different players. At the moment there is not one single "God Primary" that everyone uses. There might be the same perk sets people are after but the guns we all use vary quite a bit. Between the 4 gun types as well as the stat archetypes within those. This seems to have been the intent and it's working fine. If you bring back elemental primaries, diversity would diminish like it was before. When every player in the game is swapping between the exact same 3 primaries for damage type, this is not diversity and makes other primaries kind of pointless in pve content. The Zhalo Supercell walks the line here as well. Everyone who has it has been using it in heroics this week for obvious reasons and it's a great weapon on it's own. But the arc damage is more than a mechanic on this weapon. It's super flavorful and fits very well, where the arc damage on fate bringer was more of a "hey check out the infinitely more useful primary just because we want raid weapons to be actually used". However, I also don't feel like the power level elemental primaries grants is that necessary. I've been running heroics with supercell just like everyone else and shredding. But I've also been using the strikes to test out some of my other primary weapons. And naturally supercell melts things a bit faster, but it's more of a quality of life benefit and less of a manditory one. I can still walk in there with my explosive rounds Cryptic Dragon and perform just fine. While obviously the arc damage means things die faster, it's not a requirement to perform well in a heroic and thinking that we "need" elemental primaries begs the question. Why? Why do we NEED them, of course they'd be nice but I don't feel like we struggle in any given content in a way that's solved by this mechanic being brought back. If it did, the only benefit would be a slight quality of life boot, or a crutch for those not performing well with normal kinetic damage primaries. And the downside of all other primaries being basically obsolete in pve content would drastically outweigh those benefits. That is only my opinion however and if they decided we DO in fact need elemental primaries again, introducing a way to add elemental damage types to a primary of your choice would be cool and avoid the problem mentioned above and I feel is actually the best approach -IF- they felt the need to bring back the elemental primary roles. Also I realize this post is really replying to the comments in this thread and less to the first post, and OP doesn't seem to feel the NEED for it so much as they were cool, and they are, as long as it doesn't make our current favorite weapons dead in pve again.

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                                • Honestly, I miss it. And it was like the main draw to me for Trials Flawless. Go to the Lighthouse and get a cool elemental weapon! Woohoo! Now? Go to the lighthouse, get a weapon with a different paintjob and a relatively useless perk. Hurray?!

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                                  • I miss using the Vision of Confluence & Word of Crota so much!

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                                    • I contend that should've been the exotic perk on the kvostov. Choose elemental damage type. Otherwise it's a middling bullet hose.

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                                      • Bungie explained this multiple times. They don't want elemental burns on primary weapons because people will hardly use their special and heavy weapons. A temporary burn of 30 minutes would be a good alternative. The same way you can use those materials to get extra glimmer from killing certain enemies.

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                                        • Not need in this game

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                                          • I don't care who thought of removing the elemental primaries. I want them fired and elemental primaries back in the game.

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                                            • Add some consumable for elements for primaries this would add so much diversity

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