Simple question, could a decent Triple A studio have made a NMS that people wanted.
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I don't know. Maybe. NMS's problem was that it was an indie game being hyped with not just the marketing force of a third party but one of the major platform holders. Had Sony not adopted it as some flagship title, which is was never intended to be, then I bet the reception right now would be exponentially higher. NMS was meant to be maybe a $40 digital only game that catches people by surprise.