[quote][i]
Rangefinder[/i]
-Remove this upgrade/perk from shotguns.
It bends the statistics of what a shotgun, and all of its different archetypes should be. This is because shotgun encounters often happen slightly before a player enters melee range, in which this time becomes essential. Instead of using a shotgun then closing the distance with a melee, a player can instead stay at a farther distance and shoot again. The problem is how effective, and frustrating this tactic is. It hurts gameplay and other weapon types such as fusion rifles, sidearms, and auto rifles to say the least. [/quote]
Do you understand what Rangefinder does?
Most people think it increase the actual range of the gun, but oh they are dead wrong. Rangefinder just increases the consistency of damage falloff over the distance of which the stat allows it.
English
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I think he/she gets that. But as a player who favors a Titan with an Auto Rifle and Shotgun, if I stand at the end of a corridor and lay waste to the group on the other side with my Auto Rifle, I will report myself that this is probably unbalanced. Shotguns… do they have enough range for Rangefinder to really make a difference? Fusion Rifles are not Sniper Rifles. They used to be really OP, but they're far more balanced now. I'd say throwing them a bone like Rangefinder isn't too bad. Honestly, I'd prefer Rangefinder to decrease the height the bullet looses over travel, rather than it retain its damage.