JavaScript is required to use Bungie.net

Forums

Edited by Mizo: 7/30/2016 10:10:14 PM
5
[quote]Weapons of the current Meta: The Last word Mida-Multitool Hawksaw (archetype pulserifles) [b]Eyasluna[/b] [b]Grasp of Malok archetype[/b] [b]Doctrine of Passing/Arminus[/b] [b]Hawkmoon[/b] Universal remote Sniper rifles [u] Mida-Multitool[/u] One of the most used weapons, due to its high fire rate, as well as its consistency in landing shots. I attribute its consistently to the weapons high aim assist, of 90. This is the highest amount of aim assist of any scout rifle, in any archetype at all. [i]Suggestions[/i]: -Reduce the aim assist to be more in-line with scout rifles of the same archetype. -Add an effect that highlights targeted enemies in sight, while aiming down sights. [spoiler]The second suggestion is to help players to quickly locate/focus on their target.[/spoiler] [b]Nothing too dramatic for this nerf, a aim assist nerf wouldn't do much. I would be okay with this.[/b] [u]Universal Remote[/u]: An exotic shotgun that holds the position of a primary slot. This weapon boast good range with a solid 1-shot capability. This makes it one of the best primary weapons in the game. The rush down game is what makes most people question its balance. [i]Suggestions[/i]: -Increase weapon stow time [spoiler]This weapon is physically, one of the largest primary weapons in the game. This will push its play style back, forcing players to slow down, and read the situation more before shooting. This will incorporate a heavier feel to the weapon, that can be be felt and understood. It will slow down the rush downs and give other players more time to react.[/spoiler] [b]I'm okay with this, most shotgunners are used to the previous stow nerf[/b] [u]Sniper rifles[/u]: This is an interestingly abused weapon. In closer situations it is used to quickly tag a player, then switched into something else to get the kill. This play style takes away from primary weapon gun fights. I have more understanding for a player who was waiting for a kill the whole time, rather than someone one switched to a sniper last second and gets the kill. [i]Suggestions[/i]: -Increase weapon stow times. [spoiler]Making it more difficult for a guardian using a sniper rifle, to quickly switch to and from a sniper, forces that player to play a distance. Otherwise their disadvantage becomes more vast, as it should be.[/spoiler] [b]Less open choices when it comes to perks making Quickdraw a must.[/b] [u]The Last word[/u]: This weapon is undeniably one of the best weapons in the game. It has an explosive kill time, making short work of most at close and mid ranges. [i]Suggestions[/i]: -Reduce magazine size for 8 to 7 [spoiler]Most kills with this weapon happen within the first 4-5 bullets. It should be less about destroying the capabilities of where/how the weapon is good. Instead we should be tightening the reigns so it can remain what it is but balanced. Reducing the amount of ammo in this weapons magazine eases a defending players tactical advantage, giving less room for error for the player using the weapon[/spoiler]. [b]Buff Hip Fire Accuracy and give back its bonus damage but scale down precision shots down to 85. This gun should consistently 4 shot guardians.[/b] Below are the list of Perk/Upgrades I feel Bungie should look at, as well as my suggestions for them. Upgrades/perks: [i]Counter balance[/i] -Reduces 70% of recoil angle instead of 80% This perks seems to over compensate on weapon types, not only that naturally have less stability, but also carry stability upgrades in their skill tree already. [i]Hidden hand[/i] -Remove this upgrade/perk from the game. This upgrade actively adjust a players aim to be more accurate, which gives an unfair advantage in a situation where their shots would/should be more difficult to hit. That will indefinitely increase the skill gap. Its reliability often rewards players using certain weapon types in places they should not be used. Replace it with "Take a knee" as an upgrade that [b]increases the stability[/b] of a weapon as you shoot. [b]Take a Knee is able to no scope very consistently since the perk gives almost perfect hip fire accuracy. Hidden Hand is barely noticable since it only gives a 15% boost.[/b] [i] Rangefinder[/i] -Remove this upgrade/perk from shotguns. It bends the statistics of what a shotgun, and all of its different archetypes should be. This is because shotgun encounters often happen slightly before a player enters melee range, in which this time becomes essential. Instead of using a shotgun then closing the distance with a melee, a player can instead stay at a farther distance and shoot again. The problem is how effective, and frustrating this tactic is. It hurts gameplay and other weapon types such as fusion rifles, sidearms, and auto rifles to say the least. [b]Rangefinder [u]can not[/u] push past the shotgun max range cap (32). [/b] [i]Side note[/i]: I would like to see Lower RoF Auto rifles get buffed, as well as more accurate fusion rifles. Please feel free to comment below. Give feedback on how you a degree and disagree. Please do your best to speak in a respectful manner. If you do disagree give full reasons as to what you disagree with and why. I will have more post coming soon.[/quote] [spoiler]So far, none of the suggestions have been buffs, nerfs to weapons can also indirectly nerf other weapons.[/spoiler]
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Why are you asking for more mida nerfs? Its in a good place atm( i dont even use it). I use saterine rapier, jade and clovelance and they all outperform mida. The only good thing about mida is third eye and my saterine has third eye. Its my default scout and i put midas in their place. Scouts are accurate, if u aim at a head it hits the head. I bet if hcs got fixed, low rof pr and low rof ars get fixed you will see less midas being used. Atm scouts are the only weapon class that perform like they should. They havent been nerfed into the ground. Mida is being overused because its got good rof and third eye. I know for a fact that any1 who has a good legendary scout dont even bother with mida. Because mida shoots so fast its very forgiving if u miss crit hits. its the easiest scout to use but its not op. Any legendary scout with the right roll can outperform mida. Lw has got enough nerfs, a proper fix would be to make it miss everyshot if u try to ads. Increase accuracy when hipfiring. Drop its effective range to that of a sidearm. This would make it good cqc but u eont be able to snipe with it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I didn't suggest a additional nerf to mida. What I meant is if the nerf would happen, It wouldn't affect many. OP suggested a AA nerf and I said it wouldn't do much.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Was tryin to reply to opmy bad musta clicked ur name.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • hawkmoon isnt a meta weapon, in fact i rarely see it maybe 1 per 2-4 games

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Reread

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon