Have to say I disagree with most of the proposed nerfs, except your counterbalance ideas. I agree the effects of counterbalance are too drastic, to the point where the identity of a gun is spoiled. 80% down to 70% will help combat this. Also I reckon you forgot grasp of malok in your meta list.
Mida multi-tool isn't a problem. The problem is that it is the only scout rifle of its archetype. We need some new legendary scout rifles of the same archetype, that way we can increase diversity and at the same time avoid a nerf to the Mida.
The last word is one of the few guns capable of gunning down that guy rushing you with a shotgun. Personally I don't think reducing the clip size by 1 would have any positive outcome. That mediocre player spraying all 8 bullets to get a kill is never a problem and that good player who could get two kills with 4 bullets each doesn't deserve to be stripped of his capabilities.
People complain about the last word but again I think the main problem is the lack of alternatives. I think medium and low RoF auto rifles need to be buffed to the standards set by the highest RoF auto rifles. All of a sudden you have a myriad of great short range primary choices in addition to the last word. Also, this would help isolate shotguns to point-blank encounters only and help combat shotgun charging. Increasing Universal Remotes stow time alone won't stop people rushing with it, having stronger short range primaries however will.
Shotgun range is actually capped at 32. I myself own a party crasher with rifled barrel, pushing it's range up to this cap. If I had rangefinder on this shotgun of mine, it would be a wasted perk. Also note that rangefinder on shotguns is a mere 5% range bonus, which is nothing compared to the effects of rifled/reinforced barrel. So removing it from shotguns wouldn't do much.
Hidden hand? Personally not sure it's actually a problem. I think to address hidden hand would be to address aim assist in destiny as a whole. The lack of a constant level of aim assist across the board is the real dilemma and removing hidden hand won't fix that. Consider an eyasluna and a the devil you know with 50 and 81 aim assist, respectively. Obviously the devil you know has way more aim assist and I can tell you now it feels way more accurate as a result. Now suppose that the eyasluna has hidden hand but the devil you know does not. Hidden hand isn't exactly a tremendous buff, the eyasluna will feel a little more accurate but still no where near as much as the devil you know. And that is why removing hidden hand won't do much. If anything it may even be a bad thing. A lot of guns have really low aim assist and often feel a bit clunky, but rolling hidden hand could actually make them more usable.
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I agree, TLW is far from an issue. Shotgun are never gonna be balanced with the current movement in destiny. I don't agree with counter balance I think auto rifles should be more stable by default controlling horizontal recoil on full auto is something you can expect players to do in console fps. Most exotic AR are not viable cause the recoil is too unpredictable. Also agree with hidden hand not being an issue.
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