To me, the question is "Why not Zoidberg?" In essence, can't we have both Skill Based and Connection based in effect? The biggest problem is the lag. It may not change the game directly, but when you get sniped through a wall by a guy you killed five seconds ago, it is unnerving. The more rage inducing it gets, the worse you play, and eventually you just quit. I have had moments where I just put the controller down and switched to TV because I couldn't take the punishment anymore. I'm ok with skill based, and I'm sure it does help players at the bottom feel more accomplished, and players at the top learn from their deaths. But the Connection needs to take priority if you're going to make a game FUN. If you're going to make the game a competitive house of horrors, then keep the skill based aspect, but that will only draw in the "sweaties." They need to try for both. The big problem then will be reducing matchmaking times, and that can be solved, especially if the game is drawing in more players (*cough cough* more story)
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