They made a high impact/range shotgun; with God tier rolls, accessible by simply beating the nightfall.
Last word needs a nerf, it needs to be the answer to a shotgun rusher, not competition for medium to med-long range.
Quillims...easily accessible 320 high impact lmg...
You think they are broken, it's really the tlw that needs a tweak...but really, it's due to how accessible they made 1ks/con-d/quillms.
Much would've preferred that the amazing gear came from iron banner or strike legendaries. Super low chance of getting amazing pvp gear and even less that the roll would be top tier...
It would have practically regulated itself
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What 'tweak' do you think tlw needs? I think the gun is performing as mostly intended.. depending on what ballistics someone is running, it can compete with short-mid range weapons. But it can't 2 shot from scout range like it used to.
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It's to combat the rate of fire. Should be like a primary side arm, which it pretty much is...just needs more range drop off. If they nerf rate of fire or impact, it'll butcher the gun...but a range nerf would keep it in use to fence it into the area it excels at and keep it there
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Edited by LaMusca: 1/27/2016 5:04:38 PMAnother range nerf to tlw? I'd be firing even more blanks. Tlw does not need to be nerfed AGAIN because of complaints. You'll just get killed by the same person (he's better) with a different weapon. Adapt, don't complain and ask for nerfs, it's why this community is so fked.
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I talk about balance, there's nerfs that ruin the game and nerfs that balance it. There's a time to defend and a time to agree. Too bad it all comes down to opinion, instead of logic
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[quote]I talk about balance, there's nerfs that ruin the game and nerfs that balance it. There's a time to defend and a time to agree. Too bad it all comes down to opinion, instead of logic[/quote]
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Very valid point