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Destiny

Discuss all things Destiny.
Edited by Dean: 11/20/2015 3:51:57 PM
44

Are you -blam!-ing kidding me bungie

With the weekly update you proved again that your sandbox designers are stupid af. All you had to do is buff autorifles and handcannons not nerf other weapon types. Now pulserifles are going to be useless again. And the ads accuracy on handcannons is just one of their problems. What about the ammo in pve? What about the extremly low mag sizes? And like thats not enough you are going to destroy hawkmoons range and damage? Seriously. It already has a low range stat because you nerfed the vanilla perks to shit back in 2.0.0 and now you are going to ruin one of my favorite weapons. Go ahead. Leave more salty comments.

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  • Edited by EMUracing: 11/20/2015 2:19:52 PM
    Hc and autorifles have much more limited range than pulse and scout. Pulse getting a range nerf on top of an 8% base damage reduction feels a bit harsh. But, we have to see how the balance of power will be. Pulse will still probably be the most versatile primary weapon, just won't 2 burst kill unless the enemy has low armor, or is already injured. Something needed to be done to balance the weapons... I just feel that they do too much at once. Buffing some classes, while nerfing others at the same time. Seems like the only class not effected is scout, again... As far as your last statement... About kd... Kd is not a direct indication of skill. Nor is it the primary factor of someone's worthiness to judge the adjustments made in the weapon balance.

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