Hos pros:
~5 Hammers
-Travel time with explosive damage - easier to hit with
-Healing
-Proximity detonation
-Massive damage reduction
Golden gun pros:
Hitscan
That's about it actually. Other than being hit scan hos is better in every way :/
English
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Edited by SpaghettiMonster: 11/1/2015 9:24:36 AM[quote]Hos pros: ~5 Hammers -Travel time with explosive damage - easier to hit with, then again actually unless you use the tracking perk it's pretty hard to do long distance shots. -Healing, only if you use a perk that overrules a really good one, flame keeper. -I call it proximity detonation but that's bollocks as if you look closely it's actually just the hammer hitting the person. -Massive damage reduction, same as Bladedancer actually it's not 55% it's 50% titans just have more health Golden gun pros: Hitscan Penetrative if you use a perk Fast Can be easily used in a panic, however can be shut down by multiple people Helmet that adds an extra shot Great perk tree Great grenades to go with it Ranged melee, that one shots on precision hits with burning perk Infinite throwing knives with perk Easy to aim, like really you must suck if you miss a shot[/quote]
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[quote][quote]Hos pros: ~5 Hammers -Travel time with explosive damage - easier to hit with, then again actually unless you use the tracking perk it's pretty hard to do long distance shots. - not true -Healing, only if you use a perk that overrules a really good one, flame keeper. - cauterize is better -I call it proximity detonation but that's bollocks as if you look closely it's actually just the hammer hitting the person. - incorrect, it has proximity detonation. -Massive damage reduction, same as Bladedancer actually it's not 55% it's 50% titans just have more health - false, it has been proven to be 55% Golden gun pros: Hitscan Penetrative if you use a perk - waste of a perk Fast - what does this mean? It has a slow fire rate so I'm not sure what this refers too Can be easily used in a panic, however can be shut down by multiple people - delay means it cannot be used in a panic Helmet that adds an extra shot Great perk tree - perks don't add much other than combustion Great grenades to go with it - not part of the super Ranged melee, that one shots on precision hits with burning perk - not part of the super, and only one shots low armor targets Infinite throwing knives with perk - again, not part of the super Easy to aim, like really you must suck if you miss a shot - still harder to hit than with a hammer. At least you can use cover to hide from golden gun...[/quote][/quote]
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Well it's not my fault GG is bad, but your counters to HoS are stupid, show me proof, hell, examples
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Proof of what? Everything listed here is fact?
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No, it's really not, it hasn't been proven to have 55% DR it hasn't got proximity just like Gjally doesn't it's just bad hitboxes
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[quote]No, it's really not, it hasn't been proven to have 55% DR it [b][i]hasn't got proximity just like Gjally doesn't[/i][/b] it's just bad hitboxes[/quote] Troll or idiot confirmed
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Throwing knife will only one shot if someone has the lowest amount of armor possible and it can't one shot a Titan.
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It does I've experienced that first hand, burn, nobody pays attention to the burn
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It doesn't. I've used throwing knives so much. They have only OHK a level 5 warlock with the lowest armor possible.
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Throwing knife almost one hits and healing comes from any ability kill on Titan. And tbh I think it's hard to use in a panic. That's it.-:
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Precision hits with throwing knife and burning instakills. Healing comes from any solar ability kill, but really when are you ever going to kill someone with the awful melee and the mediocre grenades? I accept the final point it can be hard to use but I've done it a few times
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I don't think it does. I've used it before I think full health enemy's end up with like a lil bit of health. I'll try it out again. And I played trails and got stuck a couple times by a fusion nade. And incendiary nades are great.
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Fusions are easy to avoid, and incendiary is only good for either finishing people or getting them out of cover
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I guess. I find them easy to stick people and incendiary grenades, I've killed so many people with those
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Sorry dude but once again I am not just talking about the super. But if it gets nerfed you need to make the rest of the class comparable to the other new classes. As for your pros I am sorry but its wildly biased. If you mention explosive damage w/HoS then you've gotta mention the larger hit boxes on GG. (GG can also get explosive damage.) Imo GG shots are way easier to hit since you're in 1st person view and you don't have to deal with an arc. Regardless it was never my point to compare GG to HoS but [u]Gunslinger to Sunbreaker. [/u]