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10/19/2015 7:25:36 PM
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They took K/D from other subclasses.
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  • Edited by Sixclicks: 10/19/2015 7:28:47 PM
    No, I'm talking about the part where it says Hunter, Titan, and Warlock. All three classes are shown as above 1.0. This is impossible. Look at the K/D by class/subclass section. First 3 bars.

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  • Edited by InfernalDemise: 10/19/2015 7:40:28 PM
    Lmao, do you understand what that stat means? It's entirely possible for them all to be above 1.0, but I'd love to hear your logic.

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  • Edited by Sixclicks: 10/19/2015 7:44:08 PM
    1 kill equals 1 death for someone else. Meaning all three classes together must average a 1.0. Throw in suicides as a factor and the average must be below a 1.0. Are you saying people just pull kills out of thin air? I'm not saying a class can't be above 1.0. I'm saying all three cannot be above 1.0.

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  • Lol. You're one of those people that think 1.0 has to be the average just because it's in the middle. Thanks for the chuckle.

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  • It has to be 1.0 because it is kills/deaths and for every kill there is a death. If not every class was positive and 1 was negative it would make more sense but that isn't how it works. It is possible however for every class to be negative because you can die without giving the other team a kill (suicide)

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  • lets say there is 2 teams with 2 players on both teams one person gets 2 kills 1 death the other 1 kill 2 death on both teams 2 KD + 0.5 KD / 2 players = 1.25 meaning both teams had an average of 1.25 KD (destiny doesn't count suicides as deaths unless someone hits you first)

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  • No, it's based on simple math. There is always a kill gained for every death besides suicides. Suicides are the part that makes the overall average below a 1.0 as I said. This is simple mathematics. Not just assuming the middle integer is the average. The limit of all of the population's K/D approaches an asymptote of 1.0.

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