lol I don't know what I was expecting XD
[spoiler]I am just looking at ratio's on the K/D's. Nothing to really skew the Sunbreaker vs Stormcaller part of the argument.[/spoiler]
English
-
all seriousness though, focus on the sunbreaker vs nightstalker and the super to weapon kill ratio. Sunbreaker needs rebalancing towards weapon combat perks. All that needs to happen is a limit on hammers/super uptime and a tradeoff to more hammer damage so its weaker in pvp and if not, even more viable in pve
-
Edited by MysticalSnurtle: 10/19/2015 7:39:57 AMAgree, a stronger neutral game(assuming that's what you meant by weapon combat perks) and a weaker super for pvp with virtually no effect on pve.
-
Edited by Synergy-Seven: 10/19/2015 7:47:02 AMI mean, reducing the hammers/duration will remove some of the fun from pve, but hell...3 hammers that boomerang/bounce off walls around rooms could make ppl happy instead. Point is, i'm okay with a super that can control an area, i just dislike the idea of a class able to control an entire map
-
Yea I see you're point. Something should be done about that aspect.