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10/19/2015 7:31:58 AM
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lol I don't know what I was expecting XD [spoiler]I am just looking at ratio's on the K/D's. Nothing to really skew the Sunbreaker vs Stormcaller part of the argument.[/spoiler]
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  • all seriousness though, focus on the sunbreaker vs nightstalker and the super to weapon kill ratio. Sunbreaker needs rebalancing towards weapon combat perks. All that needs to happen is a limit on hammers/super uptime and a tradeoff to more hammer damage so its weaker in pvp and if not, even more viable in pve

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  • Edited by MysticalSnurtle: 10/19/2015 7:39:57 AM
    Agree, a stronger neutral game(assuming that's what you meant by weapon combat perks) and a weaker super for pvp with virtually no effect on pve.

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  • Edited by Synergy-Seven: 10/19/2015 7:47:02 AM
    I mean, reducing the hammers/duration will remove some of the fun from pve, but hell...3 hammers that boomerang/bounce off walls around rooms could make ppl happy instead. Point is, i'm okay with a super that can control an area, i just dislike the idea of a class able to control an entire map

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  • Yea I see you're point. Something should be done about that aspect.

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