No, Sunbreaker is good in PvP for its super, it doesn't have overpowered perks like: blink, quickdraw, bolt grenades, blink strike/flame shield, and tempestuous(extra melee range on stormcaller)
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How is flame shield op? It goes away in one melee or like 2 bullets
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Being able to survive two melee attacks is better than any other class and surviving extra shots is unfair, and you don't even have to kill the person to activate it.
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You actually have to melee someone to get the flame shield though, which is a risk in and of itself unless you're using radiance. There are two scenarios that go down when using flame shield: 1. Enemy player melees you first, you melee back (and get your flame shield), other player melees you again, you die. [i]in this situation flame shield does absolutely nothing for you but waste your charge and leaves them with a burn that most likely won't kill them. Wow so op, jk.[/i] 2. You sneak up on someone, melee them (you get your shield), they melee back, shield goes away, you melee again and kill them. [i]In this situation the fact that you meleed first means you would have won the engagement regardless. Once again, not very op.[/i]
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I've never lost a melee fight as a Sunsinger, you must really just suck when you die when you have the best melee ability in the game.
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Lololoolol. You haven't even made it to the tower on your warlock, how would you know?
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Edited by Nepgear: 10/19/2015 7:10:50 PMActually, I've had Warlocks in the past all my characters have been reset at some point, and it had my highest skrimish K.D; which was a 2.1 and I used a little bit of both subclasses at the time and flame shield made Warlock melee attacks even better.
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Ok then you should know that as good as flame shield is it isn't op. The two scenarios I listed earlier are the only two that happen with flame shield. If you supposedly never lose a melee fight as a sunsinger than good for you bud, but that doesn't change the fact that flame shield doesn't really offer that much extra damage taken (unless you're using radiance of course).
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No, it is, the only thing that comes close is broken back stab.
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Backstab is broken? I'm sorry, but if I was reading this while I was eating I would've choked on my food from laughing so hard. From what I can see you don't have a very concrete grasp of balance.
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No, it didn't only work on backstabs you can really tell you've never used it before TTK, you could've stabbed in the front and it would still count as a backstab.
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Beta and day 1 player, I main a warlock though. I have used backstab before though. I never experienced being able to one-shot someone from in front of them. Even still, that's a glitch and not how the perk is intended to work.
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It doesn't change the fact that it's broken.
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Edited by Dredgen Yor Mom: 10/20/2015 2:11:51 AMApparently it's been fixed so it isn't broken
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It was since VoG.
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Then you can't argue that it's broken lol.
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Really? "Cauterize- Killing enemies with your fire regenerates your health"
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Edited by Nepgear: 10/19/2015 6:54:06 PMThat rarely happens out side of your super and when it does it's almost never useful.
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And how often are you going to do that outside of your super?
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How often do you kill with melee or grenades??? Pretty often lol
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I guess I'm the weird one, I get more kills with my rifle, lol.
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Id hope you get more kills with rifle, but that doesn't detract any value from the perk.. It's the same perk that people whine about blade dancer having, but an improved version.
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That's true. I guess I just don't get kills with grenades enough to notice the perk outside of the super.
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[quote]That's true. I guess I just don't get kills with grenades enough to notice the perk outside of the super.[/quote] Yeah, I feel you. It's still one of the best perks of any subclass :P
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Technically, the only difference between cauterize and hungering blade is that cauterize activated on grenade kills.
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The difference is the blade dancers could actually utilize it with blink and a long melee that always refreshed.