Nightfall, weekly heroic strikes, queen's wrath bounties, etc. Are all endgame features, not content. Content would be the base strikes, base pvp maps, and base story missions, they're all things that have no modifiers attached to them.
What you're complaining about is what are known as features. Endgame versions of the content that you already have access to. If you do not have access to the gear, levels, etc. that would allow you to reach the endgame, why would you think in a million years that you'd even be able to compete in these endgame features?
You HAD access to them before because the new gear dropped with the older content (for whatever reason). Now you can only get the new weapons, armor, etc from the new content and therefore, there's no reason for someone without to even use it.
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[quote]There is no difference between features and content. Trials of Osiris is just a mode using all of the same assets and maps as other PVP and yet it is obviously content. It was advertised and sold as one of the main two activities of House of Wolves. Now it is inaccessible unless you purchase The Taken King. That's unacceptable. It is the same with the Nightfall etc. With the previous DLCs all players had access to the level cap and vendor gear and any drops were still usable. Only with The Taken King has Bungie decided to segregate us by level cap. That doesn't give them the right to remove content that we paid for and they are obligated to leave it available at the level 34 cap as well. All activities in Destiny are already instanced at different levels and loot tables and this is an easy task. You are trying to invent a distinction that doesn't exist between features and content. Features are content. You haven't described any distinction. Even if there was a distinction these are features that they advertised and sold to us. Apparently I need to add this to the common responses.[/quote]
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I'm not responding to you as well, if you want to read my rebuttal, read it on the person you stole words from.
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Edited by Comptonburger: 9/28/2015 7:57:33 PMThere is no difference between features and content. Trials of Osiris is just a mode using all of the same assets and maps as other PVP and yet it is obviously content. It was advertised and sold as one of the main two activities of House of Wolves. Now it is inaccessible unless you purchase The Taken King. That's unacceptable. It is the same with the Nightfall etc. With the previous DLCs all players had access to the level cap and vendor gear and any drops were still usable. Only with The Taken King has Bungie decided to segregate us by level cap. That doesn't give them the right to remove content that we paid for and they are obligated to leave it available at the level 34 cap as well. All activities in Destiny are already instanced at different levels and loot tables and this is an easy task. You are trying to invent a distinction that doesn't exist between features and content. Features are content. You haven't described any distinction. Even if there was a distinction these are features that they advertised and sold to us. Apparently I need to add this to the common responses.
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You had access because the level cap NEVER CHANGED. Big surprise, I know, but during year one, [b]all guardians were level 20[/b] only their light levels (essentially gear score) increased when they got better gear. So, I'm sorry, but you don't have an argument because the true level cap had never increased until TTK. Even then, Bungie allowed players without TTK to gain levels up to 34 since that was their previous max light, so if anything, you should be thankful that they gave you that much. Heck, I'd wager that the next two dlc won't give us an increase in base level, but only allow us to once again increase our light. As for not thinking there's a difference between the words "content" and "features," somebody ought to hit you over the head with a dictionary if you really believe that.
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Nice completely irrelevant point. The light level cap was obviously the only cap that anybody cared about. And there's obviously a difference between the words content and feature, but you're arbitrarily deciding what is content and what is a feature, and it's all irrelevant anyways because they advertised and sold both.
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"Light cap was the only cap that players cared about." Sounds like a problem with the players, not the company. As for the difference between content and features, I'm not "arbitrarily deciding what is content and what is not." The nightfall and all other features were marketed AS SUCH, they were marketed as "endgame features" when destiny was first released. Guess what? They are still that way, but now the endgame has grown with the players and those that did not grow with it are left behind, as they always are.
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Light level was the only level that determined access to activities. So stop being an idiot.
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I'm not being an idiot, I'm actually being rather reasonable. You're just too stubborn to see it.
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Then please, by all means, tell me why the original experience level cap mattered at all, when it was the light level that granted [i]access to activities[/i]? Knowing that we are talking right now about [i]access to activities[/i].
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Because you can't equip stuff that gives you the light levels without the proper main level.
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You clearly have no understanding whatsoever of why there was even two level caps in the first place. The experience level cap only even existed so that players could have uniform progression during the story and reach level 20 regardless of what gear they got. The light level was always the true cap and the actual requirement to enter activities. Even now it is still the requirement to enter activities, even as they said that they would be moving away from grinding for light levels (what a joke, as if they would ever stop the grind). They never had any plans to increase the experience level cap. They never had plans for anything. They released this game half made so that they could sell us a $60 beta test and gather feedback while profiting. It was the minimum viable product. The true level cap, light level, the thing that everybody was actually trying to get, always changed, yet was still accessible to all players. Only now did they change that to extort us into giving them more money for something we already bought.
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So, I've given irrefutable facts due to how things are and yet your rebuttal is riddled with rumors and speculation without a shred of documented evidence. I think I'm done here. You're a complete moron who buys into "the next big controversy." Hate to break it to you, but elvis is dead and the illuminati doesn't exist.
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[quote]Nightfall, weekly heroic strikes, queen's wrath bounties, etc. Are all endgame features, not content. Content would be the base strikes, base pvp maps, and base story missions, they're all things that have no modifiers attached to them. What you're complaining about is what are known as features. Endgame versions of the content that you already have access to. If you do not have access to the gear, levels, etc. that would allow you to reach the endgame, why would you think in a million years that you'd even be able to compete in these endgame features? You HAD access to them before because the new gear dropped with the older content (for whatever reason). Now you can only get the new weapons, armor, etc from the new content and therefore, there's no reason for someone without to even use it.[/quote]