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#feedback

9/15/2015 11:46:17 PM
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Official Feedback on The Taken King - The Story

The one about the story. Better story has been a big request from the community since Destiny first launched last year. Many of you have gotten through the initial story missions. There are still some untold elements in the end game, but what are your thoughts on the story so far. What do you like, what do you dislike? What do you think about the characters, are they more interesting than in the past? Did you enjoy the new cut scenes? Let us know what you think.

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  • Lmao story ... Why start now .

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  • Love TTK so far. A lot of ground made up and very exciting visually. Way to go. Looking forward to working through all the new content pieces.

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  • Story... big improvement. Still room for growth but overall most interesting so far.

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  • Edited by Killlerschaf: 9/20/2015 8:20:48 AM
    I kind of like the Grimoire, but things like the Book of Sorrows need their own cinematics. If you didn't read that one, you basically have no idea what's going on, why the Hive are the Hive and why Oryx has his powers. "Sword Logic" is probably the biggest culprit here, and especially with us guardians now having a sword, it would have made even more symbolic sense to explain it. I haven't tried to do the raid yet, so maybe there will be something huge in terms of Story, but I doubt it. Since I have killed the first god in Vanilla Destiny (Think you can kill a god? Don't think I have a choice (still not sure if I should read this with a Conan the Barbar Accent, or more with a Clive Owen one from Shoot em Up)), I still don't feel like my powers a godly. Oryx annihilated entire galaxies, and yet, I struggle when 20 Yellow Cabal shoot me. Last but not least, the Grimoire talks about Tolland, and how he is confused about the fact that we do not take Oryx' place, after we defeat him. Since, going by the Grimoire, Sword Logic is at play, I should now be the most powerful being in the universe, as I was able to deny the former most powerful being its existence. So... Why do I not decide to become a God, or even the God of the Hive? My powers now exceed Oryx'. Please explain that outcome. Apart from that I like the new story telling, the NPCs I interact with finally feel alive thanks to more interactions and back story. Why I do things is much clearer structurated and explained than before. The story feels more coherent and some lose ends got tied together. The incorporation of deep lore, which gives us the real reason and motives for certain things, is completely inexistant as of now, however. (Books of Sorrow especially.) One thing I simply do not understand story wise, is why there are no alliances. There was a hint of it in the Praedyth Story, in which the Vex didn't attack us, but that's it. Everybody fights everyone wherever they meet, all of the time. Guardians are apparently able to play the game of Politics (Killing Alak Hul and denying him the Throne is a prime example. Fighting the Fallen to not let them reunite under the "wrong" (depends on the PoV) leader as well), but we have 0 alliances outside of the Reef. This is especially intriguing when you go into an area in which 2 factions fight against each other. Because as a guardian you can be sure of one thing: No matter how much the Cabal dislike the Hive, and how much the Hive dislike them, the moment you show up, they will both try to kill the guardians with high priority, instead of each other.

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    • Much, much, much improved. And Cayde?!?!? Best character in the game! I almost feel robbed that we haven't had any significant interaction before.... Overall, this has been the best Destiny has been so far.

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      • The many new features in the game really appeal to my inner solo player. And still plays it with alot of friend still ofcause. The new Ghost voice seems more fitting for the ghost. And im very happy that you've moved away from the "no humor stictly serious" acting, to actually putting som humor into this game! The story is very well told, and the use of cgi instead of voiceover is the ONLY way to tell a story. No one cares about a story when its been told while youre in the middle of a gun fight with vex. :) TTK is a step in the right direction in so many fronts.

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      • I love playing the paradox mission and hearing praedyth voice though and doing that boss fight so epic

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      • Meh...is as best as I can put it. But, in all fairness, I've only done the main TTK story and 2 quests. I paid for it so I'll play it. Pros: - cinematics - dreadnaught is cool Cons: - quests glitchy as hell - servers glitchy as hell (multiple in-game orbit boots: baboon, anteater, babykicker, etc.) - story extremely short - gaps in the story (maybe more will open upon completing more quests) like: what's the deal with Queen & her bro's involvement? - Oryx was cake - fireteam based quests (2 ppl min.) forcing me to waste time on LFG - Y2 weapons & gear: legendary RNG drops weaker than common RNG drops - suros weapon pack preorder lie So far that all i feel like mentioning.

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        • It's all well and good to make the story good for TTK but shouldn't it also be appropriate as a company to make the whole story, start to finish, good?

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        • It's great

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        • Edited by Senor Crouch: 9/17/2015 3:59:34 AM
          Hey Cozmo, glad you made a thread about this. I'd like to leave my feedback regarding the story. First off, let me just get this off my chest, FINALLY you guys are starting to relearn how to tell a tale. Okay, now with that off my chest...I loved the cut-scenes, the interaction between characters, the way the TTK story started off. Talk about atmosphere. Never have I felt so much emotion in a Destiny campaign mission than I did with the exploration of Phobos. The build up in that first mission was amazing and flawlessly executed. Also loved the espionage mission of obtaining Crota's essence, super creative and original to the Destiny universe. Extra thumbs up there. Edit: As fellow Guardian Rimuraz mentioned and reminded me, I too adored the Metroid Prime-esque scannable objects to introduce more lore into the game. Hopefully this concept continues and is a way to import Grimoire into the game itself. Of course there are some things that still need improvement on. I'd like to take the time and address some of those areas that could use some work. - While the opening scene with the Queen taking on Oryx's army looked awesome and was full of action, it felt a little out of place. I remember asking myself, "What is she doing? This is kind of out of character for her to be doing something so rash." Although we got to see a small portion of her overall strength, the way it was done was relatively confusing and felt a bit out of place especially since it was never really revisited in greater depth. Instead we got a vague and cryptic message about her "Hidden friend." It would have made more sense if she teamed up with the City for the assault and the entire scene was moved to the part where we enter onto the Dreadnaught for the first time. I believe that would have played better for the audience. Can you say Tension? Imagine being the only one on the Dreadnaught knowing that all your friends are outside fighting off this ship, dying. Knowing every moment you waste is another chance for that mega-ton cannon to fire and kill more of your friends. Energy Pillar that controls Cannon: "Good, good. I can feel your anger. Use that, strike me down, and become more powerful than the both of us." - While this may seem a small detail, it is often times the small details that can take a story from good to great, but I couldn't get over the fact that the Cabal on Phobos still aggressively assaulted us, Guardians. Now I'd understand it a bit better if the Cabal were an ignorant and indigenous species, unable to tell the difference between a solar eclipse and the wrath of a deity, but we are talking about a fully militaristic race with the knowledge to build things like Imperial Land Tanks. These creatures knew full well who was attacking them and could see that we were in the same situation as they were. Why poke the "demon" who slayed a god and reduce your chances of survival any further when you are already trying to survive the one nightmare your entire species has been running from? - This next one is probably the biggest grievance I have with the Taken King story because it almost single handedly tore down all the hard work you guys put into making this story a good one. Never ever ever interrupt a story just to go to the Tower to get the next step in a quest that accompanies said story UNLESS by going to the Tower you are received with a cut-scene that will further give context to the tale. Oh sure, when you got the next step in the Tower, the characters had some dialog to accompany it but it felt like it was more of a pause button on the story rather than a seamless thing that enhanced the tale. To give an example, remember that time in Halo Combat Evolved when escaping the Pillar of Autumn and fleeing to the mystical ring you had to first go to the Tower and pick up the next part of the story line quest from Captain Keys?........Exactly. Imagine what that would have done to the Halo story? Towards the end it was getting really bad. Do a mission here, go back to the Tower, do a mission there, go back to the Tower. I was beginning to get frustrated as it started to feel like I was having to put down a book I was reading every other page to take care of some mediocre task. - Another thing that should be worked on is the inclusion of us in the cut-scenes where multiple characters are interacting. We seem like pretty well known groups of Guardians since we, you know, only killed Crota, the Black Garden's Heart, and Atheon...you would think that if the Vanguard are planning to save the City they'd want the protégé of Guardians there to give feedback as well. This lack of inclusion of our character interacting with the rest prohibits a sense of connectivity and loyalty between us and the rest of the characters. - Beware of suspense/tension falloff. There were two distinct instances where the story's intensity fell off the mark and became flat. The first instance is micro and took place when trying to collect Crota's Soul for the first time and Oryx sent that Taken Ogre. My reaction to this was, "A CHASE SCENE!? HELL YEAH!" Halo Combat Evolved final mission anyone? As a silly little robot in a green dog suit once said, "YAAAAAY! WE'RE DOOMED!" But this feeling was quickly extinguished when I realized the Ogre actually wasn't chasing me at all. Immediately all the tension and mood of the scene was defused. It went from the coolest thing ever to "oh, just another average mission." The second instance is much more macro and took place more gradually. The way the opening cut-scene and first mission unfolded paved the way for this super suspenseful, "keep me on the edge of my seat" tale...but what wound up happening was this slow and steady decay of suspense as the missions continued. The main problem here was that once again the Vanguard and the people of the City seemed generally uninterested in the fact that life as we knew it was about to end. The Queen gave her life to protect us, the Cabal ran an entire fleet into the side of Oryx's ship, and for all the concern and terror Zavala, Cayde-6, and Ikora had for the "safety and well-being of the city", where were they? Cayde should have went with us to get his secret stash. Zavala should have taken the City's fleet to assist the Queen. And Ikora...well she's the least developed of the trio, so I don't know what she'd do. There should have been several instance where Zavala talks to you over comms and you hear combat in the background, signifying that he's out in the field trying just as hard as we were. Heck, if he couldn't go to save Earth and neighboring planets from the threat, send in Shaxx or Saladin. You think they'd put up with a Taken invasion? You think they'd care? Nothing defuses tension faster than the main supporting character doing basically nothing against a grave threat. "If they aren't invested in this invasion why should I be?" is the thought that can generally occur with the audience. And my God, where was Rasputin in all this? Was not this type of threat the reason for his existence and yet we had to steal from him? Him? He should have been coming to us, telling us how to stop this creature. All space-doom defenses should have been online, ready to fire. Oryx should have been dead before we even got there. But, you get the point. When telling a tale you have to make sure your priorities are motivation, context, continuity, conveyance, and tone which can often get lost. Definitely a pretty good story and the best Destiny tale so far, I enjoyed it. Which is something I couldn't honestly say about the vanilla story. Still has a lot of room for improvement, but I can see there was a huge attempt to make a story for your fans and I appreciate that greatly. Especially since that's the main reason I play games in the first place. I hope my feedback will help assist you for greater story telling opportunities in Destiny's future.

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          • The stoty is huge improvement to Destiny. Its not mindblowing or anything, but it is a step forward. Cayde is well written character, and cinematics were epic. Also this time the story was meaningful, and it did make sense. My only complain is the reused areas. They make sense that you go there, but i still dont like it. If i pay 40€ for expansion, i atleast want my story missions to be in the new location 80% of the time. Good job with story telling Bungie.

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          • I liked the story, much better than before. Great voice acting also, well... because Nolan and Nathan rock! Really enjoying the end game quests though, finally bringing all the lore together and they keep surprising me.

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          • Edited by BAOH76: 9/19/2015 4:39:12 PM
            Better story was a big request ,but what about OPTIONAL MATCHMAKING ? This is another Big Request from the community and please ,what do you did it for ? Tomorrow i'm sure we will not able to play the new RAID until we waste a time for find other 5 people. Where we can find a people with the minimum light value required ? Now Cozmo What do you like and what do you dislike of my post ? What do you think about the wasting time , are more boring than in the past ? Did you enjoy the new matchmaking ? Let us and me know what you think about optional matchmaking.

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          • More cut scenes and underlining humor! Love what you guys have done with TTK so far (Ive only got to the fist mission so far because of school). Cut scenes if you ask me really help me feel like I'm there almost in a movie or real life instead of a game. Especially impressed with how they look like real life! Very excited to play this weekend and thank you for this DLC, it almost feels like a whole other game

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          • Amazing Cozmo you rock and so does TTK

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          • Well I don't have TTK but I can say is the lore of this game is extremely interesting but it's sad that it's not in the game

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          • I don't have Taken King yet but so far I love the story however... could we have an option for ghost voices? maybe a female added and bring back #dinkelbot

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          • ..great job!!.. ..after reading posts for two days, I've concluded that alot of people haven't dug deeply enough to reveal the true breadth of TTK's gameplay.. ..(making us pay 150 marks to re~equip our exotics seems a lil underhanded tho')..

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          • I can't wait to read the headline of Sony/Microsoft suing the hell out of bungie/Activision for all of these refunds they've been issuing due to your deceit and unethical behavior.

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            • It's a big improvement over vanilla Destiny's story. There's actually characters with witty dialogue and interesting characteristics. The Hunter vanguard and eris interaction was awesome. You also created a compelling sense of urgency throughout the campaign. Good job guys. All the positive aside please don't let it go to your head and start slacking off again. If you want to create an emergent universe the story is what's going to drive it forward and you will have to continue in this direction.

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              • It was awesome just wish there were a few more missions like the one with praydeth

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                • Edited by MADTECH69: 9/16/2015 9:58:01 PM
                  [quote]The one about the story. Better story has been a big request from the community since Destiny first launched last year. Many of you have gotten through the initial story missions. There are still some untold elements in the end game, but what are your thoughts on the story so far. What do you like, what do you dislike? What do you think about the characters, are they more interesting than in the past? Did you enjoy the new cut scenes? Let us know what you think.[/quote] My thoughts on the story are pretty simple . There is no story in game . The only story is how Bungie ripped off alot of people , prolly hand in hand with Activision . They laughed about it on the way to the bank. I didn't buy TTK because I saw all of this coming and now I'm laughing . That's the story .

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                  • Average at best. Great compared to the vanilla game's story

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                  • The trailer consisted of at least 1/3 of it showing Ship/space combat. That kinda implied the possibility of our ships being more than shiny trinkets. I haven't had a chance to run through TTK yet. So I'm wondering, can you pilot your ship now or were they just showing off story cutscenes?

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                    • I enjoyed it! It actually felt like a story. Team Cayde-6 for life!

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