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Edited by Killlerschaf: 9/20/2015 8:20:48 AM
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I kind of like the Grimoire, but things like the Book of Sorrows need their own cinematics. If you didn't read that one, you basically have no idea what's going on, why the Hive are the Hive and why Oryx has his powers. "Sword Logic" is probably the biggest culprit here, and especially with us guardians now having a sword, it would have made even more symbolic sense to explain it. I haven't tried to do the raid yet, so maybe there will be something huge in terms of Story, but I doubt it. Since I have killed the first god in Vanilla Destiny (Think you can kill a god? Don't think I have a choice (still not sure if I should read this with a Conan the Barbar Accent, or more with a Clive Owen one from Shoot em Up)), I still don't feel like my powers a godly. Oryx annihilated entire galaxies, and yet, I struggle when 20 Yellow Cabal shoot me. Last but not least, the Grimoire talks about Tolland, and how he is confused about the fact that we do not take Oryx' place, after we defeat him. Since, going by the Grimoire, Sword Logic is at play, I should now be the most powerful being in the universe, as I was able to deny the former most powerful being its existence. So... Why do I not decide to become a God, or even the God of the Hive? My powers now exceed Oryx'. Please explain that outcome. Apart from that I like the new story telling, the NPCs I interact with finally feel alive thanks to more interactions and back story. Why I do things is much clearer structurated and explained than before. The story feels more coherent and some lose ends got tied together. The incorporation of deep lore, which gives us the real reason and motives for certain things, is completely inexistant as of now, however. (Books of Sorrow especially.) One thing I simply do not understand story wise, is why there are no alliances. There was a hint of it in the Praedyth Story, in which the Vex didn't attack us, but that's it. Everybody fights everyone wherever they meet, all of the time. Guardians are apparently able to play the game of Politics (Killing Alak Hul and denying him the Throne is a prime example. Fighting the Fallen to not let them reunite under the "wrong" (depends on the PoV) leader as well), but we have 0 alliances outside of the Reef. This is especially intriguing when you go into an area in which 2 factions fight against each other. Because as a guardian you can be sure of one thing: No matter how much the Cabal dislike the Hive, and how much the Hive dislike them, the moment you show up, they will both try to kill the guardians with high priority, instead of each other.
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  • I have only found one(1) grim card for the "Book of Sorrows" so far. It talks of The Fundament being a gas giant with all the moons. Jupiter?

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  • Edited by Killlerschaf: 9/20/2015 9:26:16 AM
    It talks about the homeworld of the Hive, not Jupiter. Far away from ours and from another time. Actually, they weren't even called Hive back then. Search the Book of sorrows on DTR. I finished the story missions and quite a few quests. This story doesn't get told and is pretty much the most integral part of TTK story wise. It gives you a lot insight as to who the Hive are and why they became as such. It even explains why the Vex started to worship a deity.

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  • IC... Briefly perusing info now. This definitely should have been integrated into TTK in some form other than the grim. Each grim card presented in a animated cinematic similar to the new sub-class intros...would have been nice. Thx...for clearing that up BTW

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  • I thought the same thing, that's why it annoyed me, lol. But don't take me for a lore seeker or expert. My annoyance simply led me to read the book of sorrows cards, because I couldn't really make sense of the story. The saddest part in so far, is that the Book of Sorrow was written pretty nicely. And 95% of the Destiny population will very probably never read it xD Funny side fact: There was a guy on Reddit who basically anticipated a huge chunk of the back story of TTK, when TDB was released. He was either a prophet or an intern, but a lot of the stuff he deduced/maybe knew already was extremely accurate.

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  • [quote]The saddest part in so far, is that the Book of Sorrow was written pretty nicely. And 95% of the Destiny population will very probably never read it xD[/quote] I'd say 97.5% actually. :) I understand Bungie's decision to implement the grim...as part of the companion (take your destiny with you). However, keeping a major chunk of the story out of the game, really is a bad move IMO. At a minimum, the grim should either be a codex located on the tower, or at the touch of the controller...via a rolodex in your ghost. Sure, it is fun to run around and shoot things in Destiny. But, knowing why you are doing it...makes a world of difference.

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  • Edited by Killlerschaf: 9/20/2015 10:02:35 AM
    Human nature dictates that the "Why?" is an important information. We want to understand (some more than others), so leaving out the "why" might make for a good riddle in the beginning, but at a certain point, it becomes tedious. And since 97.5% (^^) of the Destiny population will never take a look into the Grimoire, it's even worse. Random Info: Oryx was of female gender in the beginning of his tale, and was named Aurash :O

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  • [quote]Human nature dictates that the "Why?" is an important information. We want to understand (some more than others), so leaving out the "why" might make for a good riddle in the beginning, but at a certain point, it becomes tedious. [/quote] ...

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  • Well, that might have been too much purpose in 50 seconds. But yeah, if you don't want me to become Smith, I'd like to know more about the purpose of my actions. And the Grimoire is simply the wrong way to talk about deep lore. Lighter lore has its place there nonetheles.

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  • Edited by DownwardSpyril: 9/21/2015 12:53:56 PM
    Finished reading the Book of Sorrows. ...and I would have to say that the story is quite "deep". Now...I...have purpose. Concur with the massive data dump enveloped in double talk and the play on words...that is the grimoire. The devs...need to step back...look at their target audience...then formulate a coherent story...both through the text of the grim and on to the big screen.

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