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originally posted in: How Do You "NERF" Blink?
9/4/2015 2:39:37 PM
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For starters...activate the cool down for each jump. Not really sure why you get to double-blink before any sort of CD is present--I never understood that. Second, fix the glitch that enables one to blink three consecutive times without any cooldown whatsoever... Finally, allow for shooting only after feet touch the ground. [quote]-after blink 1 This would be awful. Missing a jump you're screwed. Unless we're going to add a jetpack/life cooldown too.[/quote]Screwed how? There is absolutely no need to blink twice in a row that often. I've done enough single-blinks to know. The only time double-blink is used is trying to evade someone's attack consecutively. It is way too forgiving, and this would allow for people to use blink more wisely.
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  • Platforming. Not necessarily in crucible but in PvE? Sometimes PvP? I love landing precession jumps with blink. Any 12 year old can slap it on and blink shotty, yes, but it's a good feeling when you can land on a dime and pull off nice delays to make big moves for your fire team in Elemination. It's just like any game PvE wise. We like to jump when trekking terrain. Why should blink, something I grew fond of in KoA, be nerfed because people haven't learned to look up?

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  • Edited by Mister Nice Guy: 9/4/2015 3:26:53 PM
    The point I was trying to make, as someone who also uses blink in PvE, is that it shouldn't have "a free jump" to start with. Even for platforming. It shouldn't have a free jump in PvP either. This is the first game I know to allow for a free pass at a teleport cooldown--it already has its advantages in distance and evasive combat in a single jump. None of the fixes above would render it useless in PvE and would balance it in PvP. Blink right now is poorly implemented, annoying AF, and broken -- it has nothing to do with people looking up or not. Evading rockets raining down left and right and multiple tossed novas has nothing to do with looking up. Blinking someone at an angle, then blinking again at a different angle (no CD with x2 enemy disorientation), has nothing to do with looking up. The jump is simply too rewarding and easy to use.

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  • And so is better control? I have two hunters. One specifically for BD and dual shotty or fusion Rifle. The other for scouts and Snipes. I've been playing GG a lot lately to become a better sniper and even on BD I'm using better control for sheer speed. Dodging rockets and novae comes down to perception and reflexes. If I hear a rocket or nova cross map I'm always using my 9 sensitivity controller to turn and jump away from it at the same time. Regardless if it's for me or not. Blink isn't broken. The range on shotguns is. Idk if you've been here since last September but it wasn't a problem until fusions got nerfed and shottys could be re rolled. Most people picked double jump and GG over Blink and BD. It isn't a free jump at all. It's just like KoA, two and then a cool down. If I'm not mistaken the original lore on blink goes back far in gaming and it's always had 2 and a cool down. It does come down to looking up. The PvE guys are not complaining. Only the PvP dudes who don't look up seem to be having a problem.

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  • Edited by Mister Nice Guy: 9/4/2015 5:23:54 PM
    [quote]Blink isn't broken.[/quote]The fact that you can blink x3 without any cooldowns (clearly not intended) is evidence that it is broken. You having two hunters is a nonfactor. The fact that you can easily disorient players with a single angled blink already has an advantage over the other jumps in the game, the fact that you can do it twice with no cooldowns only strengthens that advantage. I have all three classes and create loadouts with [url=https://chrome.google.com/webstore/detail/destiny-item-manager/apghicjnekejhfancbkahkhdckhdagna?hl=en]DIM[/url]. Put the same player to evade multiple rockets and supers, and he will have a much easier time doing so with blink than without--whatever reflexes he/she has. [quote]The range on shotguns is.[/quote] That, coupled with blink, is "broken" (or rather at an unbalanced advantage, the shotgun range itself isn't actually broken). You cover a much bigger distance with blink + shotgun than using a subclass without blink. [quote]Idk if you've been here since last September but it wasn't a problem until fusions got nerfed and shottys could be re rolled.[/quote] It has always been an issue, but the fact that everyone and their mothers could roll for shotpackage made the issue more common place. The FR nerf made shotguns stick out like a sore thumb, since FR users dropped in numbers (despite shotty always being the more popular choice). [quote][b]ME:[/b] This is the first game I know to allow for a free pass at a teleport cooldown--it already has its advantages in distance and evasive combat in a single jump.[/quote][quote][b]YOU:[/b] It isn't a free jump at all.[/quote] Blink once = no cool down. Blink twice = cool down. No other multiplayer game with pvp and teleportation that I've played and known of does this. There is always a cooldown post the first teleport, or "blink". It is a free jump. [quote]It's just like KoA[/quote]Do you mean Kingdoms of Amalur? Is it an online multiplayer (thought it was single player)? Does it allow for PvP? I never played it. Are there other games with PvP modes that does this? Tera online doesn't. DCUO doesn't. LOCO (MOBA) doesn't. I wouldn't mind receiving some applicable examples. [quote]If I'm not mistaken the original lore on blink goes back far in gaming and it's always had 2 and a cool down.[/quote]Balancing the game > lore. I wouldn't mind being shown where in the lore it says blink must have two jumps before a cooldown, but even so, they could easily fix the text, just like they did with the "witches". Listen, I'm not asking blink to be killed to the ground like they did with FRs--they really out-did it with the cone spread on top of range. But, I can't really sit here and defend its current state. I'll enjoy it for what it is for now, and adapt to what it becomes later.

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  • Woah. You wrote me a book. Thanks for being civil. I appreciate that. But I'm sure it's not getting hit hard. So like why should I care? Especially since I can dodge rockets and novas with normal jump? And I can kill you with any weapon and still get 4+ caps, a good bit of assists and 20+ kills at a 2.0 K/D. Not you specifically. You as in anyone. I play team wise, not blink shotgun and a boner. It's not going to heavily impact me. I find the 3 blink glitch is inconsistent. Especially since I've never gotten it. And I'm using KoA as an example of my fondness over blink. Everyone has their opinions on how they can perfectly balance the game. But it was great when autos were good. Pulses needed a buff but besides that, I had never been affected. So. Here's to me not caring because honestly, I don't think it'll have as big an impact as blink crutch players are crying. Also spitters are quitters. Sorry but I've got a Motley Crü concert to attend to.

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  • Edited by Mister Nice Guy: 9/4/2015 5:38:39 PM
    [quote]Woah. You wrote me a book. Thanks for being civil. I appreciate that. But I'm sure it's not getting hit hard. [/quote]I'm too wordy, and I miss a descent forum. [quote]So like why should I care? Especially since I can dodge rockets and novas with normal jump? [/quote] Everyone can, but it is far easier to dodge multiples with blink than with a normal jump. If you're that fond of blink, I'm sure you already know this. The travel sum of distance and time of a jump cannot compete with that of a duo/triple blink when it comes to this, plus the damage being evaded. No other jump has invincibility frames...much less x3 those. If blink had a trail and no invincibility frames whatsoever, that would be a different story. [quote]But I'm sure it's not getting hit hard. [/quote] I'm rather disappointed at how Bungie "tunes" weapons and abilities so far, so I hope you're right. The nerf will come, but I just wish people perhaps focus on what format it could come as and maybe give some reasonable ideas to devs, as opposed to devs coming up with something themselves (e.g. the Assets to Ashes and relative perks were handled very poorly, that wasn't a fix at all). Lack of willingness to compromise on something will not really do much. [quote] I find the 3 blink glitch is inconsistent. Especially since I've never gotten it.[/quote]Just practice a little. You can actually make it pretty frequent. It's very similar to the ghost trick for the Thorn burn (works for any DoT, really). You just need to be fast about it. [quote]But it was great when autos were good.[/quote] I hope you mean before the last auto-nerf, and not before the first---that nerf was actually needed, and crucible was far from being great then. [quote]I've got a Motley Crü concert to attend [/quote]It's Mötley Crüe...but enjoy.

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  • If we're talking about a better way to fix it. Putting a cool down in between the first and second isn't how to do it. Nerf the range. That's be so much better. It wouldn't make it sloppy. If I get in a jump battle against a better control Hunter, his jump has no cool down. I don't wanna be a turkey on the ground. Of course if you're nerfing range, I think at top speed, you should get almost vanilla distance. So either choose quick draw and receive maybe 1/2 or 3/4 distance or choose fleet footed and get 85% vanilla distance. That'd keep it a lot more fluid. And define the blink trail a lot more. So people aren't as confused(though most jump right at you). I mean I can better control infinitely. If you define the trail more then I don't see a need for cool down ALMOST at all.

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  • Edited by Mister Nice Guy: 9/4/2015 5:56:41 PM
    [quote]Putting a cool down in between the first and second isn't how to do it. Nerf the range. That's be so much better. [/quote]I don't see how making the jumping distance for both PvE and PvP shorter is better than keeping the same distance but adding a cooldown between Blinks (which include between how often you can have invincibility frames). Making the CD a single use recurrence may also fix the loophole that allows for triple blink, since there is no exception to the cooldown. The easier trail is the trail that can be better seen: cooldown per use would allow for a moment for your position to be identified before the next use. Like I said before, I'm pro this option because it simply makes no sense to me why it wouldn't be like this from the very beginning, as it is with every single game with a pvp mode that I've ever played that has a blink or teleportation ability -- and even in those, it is a delicate ability to approach and balance due to some of the same issues (without even having the lack of a cooldown). There's also the following suggestion, which, would still keep the invincibility issues, but not nerf the ability in PvE and would address the shotty combo in PvP:[quote]You extend the time it takes to ready weapons after blink[/quote]

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  • Well I mean shotgun blinking is the reason people hate it. Right? That coupled with the shot package range nerf, it'll suppress some of the complaints. *most*. *95%* and completely address the 3rd blink problem. Would that not work

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  • Edited by Mister Nice Guy: 9/4/2015 6:15:42 PM
    To quote from another post: [quote]Blink is broken how it currently works. It lets you cross most rooms almost instantly, it disorients mainly due to the low sensitivity and field of view, and it has immunity frames. It doesn't matter what they do to shotguns, blink will always allow for the distance to be closed quickly enough to get to the ohk range. Unless you are also currently using your shotgun you're dead. [/quote] [quote]Well I mean shotgun blinking is the reason people hate it.[/quote]It is, but it isn't the only reason, and your suggestion will do very little to undermine that, and also render it less usable in PvE. Do you know how many times people mis-blink my position to shotgun me, and then just blink again out of panic at a random angle? Or when they miss and blink right after? Some people just straight up double-blink then shotty (starting to see more triple blink shotty in trials as well). No cooldown is also part of that problem, and will continue to be it even with your suggestion. Since I have the same viable ways as they do, there commences the annoying minute+ long shotgun face-offs---ridiculousness ensues. Single blink + CD has the potential to make it more "high risk/high reward," imo. There is really no justifiable cause for anyone to have double/triple blink, be you a warlock or a hunter. [quote] Would that not work[/quote] As per above, not really.

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  • But what's the difference from panic jumping? Define the blinks trail. Adding a mid blink cool down is stopping the flow of the game. That's not how you should go about it. Yeah it's easy. But is it truly going to fix it? No. Because what people hate the most is the distance. Think about it. How many times has anyone said "man this guy blinking 2 times then being stuck on the ground is making me angry"? What I hear helping randoms in trials is "he was just on that side of the room. His blink and shot package got me. I'm ready for the nerf". Albeit it may be very close. Out of 10 complaints 4 are about quantity and 6 are about distance. How is incapacitating someone who enjoys blink by putting a cool down halfway a long term solution? That's a quick fix. You still have to deal with distance, the blinks trail, the cool down glitch that'd probably be able to bypass your "fix" completely and your gun readying. Why not remove the cool down idea of yours and COMPLETELY fix the cool down glitch. Cut the range, define the trail to get rid of confusion and have the weapons ready slightly slower? That's long term and doesn't disrupt the games flow. Tell me, how is making someone who blinks a sitting duck and disrupting the games flow, a long term fix in any way?

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  • Edited by Mister Nice Guy: 9/4/2015 7:41:47 PM
    [quote]Adding a mid blink cool down is stopping the flow of the game.[/quote]Nobody is asking for a mid-blink CD. Simply a cooldown after each blink use. [quote]That's not how you should go about it.[/quote]You say that because you are used to having a free jump--where no other game with a pvp mode has this, it is not common place and there's zero justification for it to exist--and is part of the problem with shotguns. [quote]But is it truly going to fix it? No.[/quote] Yes, actually. It will go a step further into fixing it than what you suggested, along with fixing the problem triple blink glitch. [quote]How many times has anyone said "man this guy blinking 2 times then being stuck on the ground is making me angry"?[/quote] Because most of the time, you don't have to blink twice, unless you're covering a very large distance or you panic. People simply complain/get angry about someone using blink in general -- most usually a single blink tactic, failing, and blinking again. Or someone blinking x2, then doing a quick slide, and blinking again (cooldown already over)--and with triple blink, you don't even do that. The main complaint is how often people can "blink nonstop, and just blink shotgun everywhere". The skill is simply allowed to be used "too often" (lack of CD, plus a short CD when it is up). Nobody should be able to blink that often without punishment or a CD of sorts. A single blink already has invincibility frames, serves as a gap closer, and disorients--any more than one without a cooldown is too much of a good thing. [quote]How is incapacitating someone who enjoys blink[/quote]Blink will be "incapacitated" for anyone who enjoys its current state because it is simply OP AF, including someone like me. In factuality, though, you hardly actually need to blink more than once to be successful if you're a good player, so really, adding a CD between each blink is simply killing a crutch for the lower tier players. [quote]Why not remove the cool down idea of yours and COMPLETELY fix the cool down glitch. [/quote]The glitch is possible partially due to the fact that the game allows for exceptions to the cooldown. If the cooldown operated the same with each jump, there would be no instance for this to be possible--and I speak of this from personal experience as a programmer. [quote]Cut the range[/quote]That will not do much other than make double-blink more of a common occurrence from both low and high tier players as a gap closer. And, it will also make jumps in PvE more awkward and less viable depending on the map. [quote]define the trail to get rid of confusion and have the weapons ready slightly slower[/quote]This alone, with removing invincibility, and whether range gets cut or not, would actually be more than enough of a solution, despite triple blink still being broken. [quote]doesn't disrupt the games flow[/quote]You keep saying this like any change won't "disrupt the game's flow". Whether it be cutting the range, or adding a CD, it will disrupt what players are currently accustomed to. [quote]how is making someone who blinks a sitting duck and disrupting the games flow[/quote]You are not being made a sitting duck, for starters--saying this just says anyone not using blink is a sitting duck. Second, stop using "flow of the game" as a catchphrase.

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  • amazing

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