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7/23/2015 11:39:03 PM
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Can't tell...would've liked an image of the perk trees. They're wording isn't too great. For looks, omolon looks coolest.
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  • From what I've gathered, it's like this: Hakke: Minor changes that all focus on forward combat. Minimal changes; basic attack-based Omolon: Perks change weapon behaviour rather than stats, meaning it could make each weapon much more unique. Major changes; perks "evolve" (my own choice of word) the weapon Suros: Perk changes focus on versatility/stats rather than behaviour, so weapons can be focus on different situations based on which perks you choose. Middling changes; perks are situationally-based

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  • I'm wondering if they're redesigning [i]all[/i] the perks, and not reusing any of the older ones. Curious as to what perks like smallbore, headseeker, hidden hand, tripod, third eye, etc are considered. O.O

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