Yes it is? All teams have the same potential of fighting scrubs as they do ballers, thus everyone has a fair spread of potential enemy teams over the course of their trials.
English
-
So you'd consider it hardcore that a team of 3 actual friends who have been playing FPSs together since Halo end up playing a bunch of random squeakers who found each other on the Destiny companion app? I'm not saying that everyone doesn't have the same chance of playing good players or scrubs, but it certainly isn't "hardcore". Halo matchmaking based on rank was more "hardcore" than ToO. Destiny PvP is just lazy, as is evidenced by the extreme overuse of exotic hand cannons and shotguns. "Hardcore" would be a mode with the ToO elimination style without supers and shotguns, possibly with a rotating primary that everyone starts with. Or at least Bungie could balance the weapons better to where everything is a threat instead of Thorn, TLW, and Hawkmoon.
-
There are certainly people that are threatening with everything, or at a very basic, snipers. That is the level of hardcore that guaranteed trials flawless passages should be awarded to. For the most part this is what occurs. The idea here remains: loot is distributed upon the lucky and the talented, think of the "lucky" aspect as just another grace of Destiny's RNG. [u]The luck factor actually makes the lighthouse more accessible.[/u] If only the top tier of players, so you're saying only MLG 50s, I suppose, would what? Fight each other in a bracket in order to decide who stays in the bracket and gets loot? And then all the other brackets don't get rewards? That makes little to know sense; the brother Vance vendor actually provides good access to content without any lighthouse access whatsoever. (Aside from adept weapons) bottom line, Destiny handles this system fine