Content that appeals to everyone? Yes, that should be the goal of every developer.
And they have finally achieved content for the competitive PvP'er, a type of player who enjoys showcasing their skill. A gametype where your rewards can actually reflect somewhat on how good you are as a player; not simply RNG. Rewards that you know the "average joe" who goes negative in every single Crucible match will likely never see.
Regular Crucible appeals to the masses. Iron Banner appeals to the masses. NEITHER of these playlists appeal to competitive PvP'ers; they are simply rep grinds, or playlists that one does when they're bored.
Trials is finally that one piece of content that the competitive PvP'er can actually enjoy. The [b]one[/b] piece of content made for them.
And you want to take that away, to nerf it into unrecognizability, simply because it doesn't appeal to the masses, while you [b]already[/b] have Iron Banner and regular ol' Crucible? Even the worst player imaginable can get all the rewards from Iron Banner, like I said, it's a rep grind.
Let the competitive PvP'ers have [b]just this one[/b] little playlist. Just this one. You have the rest of the game tailor-made for the casual playerbase. Why can't that "7%" have something that they can enjoy as well?
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